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General Tabletop Discussion
*Pathfinder & Starfinder
...SPACE CEILOPIESHE... all info could anybody look/discuss please!!?
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<blockquote data-quote="Felikeries" data-source="post: 1569177" data-attributes="member: 15359"><p>Chentue</p><p>Using the preception of enemies casting powers</p><p>this call to the Ceilopieshe weave creates alternate</p><p>effects for foes and players</p><p></p><p></p><p>1. Recast</p><p>1d4/ 1 caster in party may roll 2 times to cast within 1d6 turns</p><p>1d6 1 foe will have cast roll added to 1d4 players next casting</p><p> 10- 2 foes 1d4 players</p><p>1d8 any same spell cast by foe +1/2 dmg incurred on a player if that spell cast 1d8 turns</p><p></p><p>2. Reform</p><p>1d4/+1d10 player cast if chosen foe loses cast within 1d6 their casts</p><p>1d6 +10 caster if 1 foe caster is at less Energy than caster</p><p> 6-10 2 foes 1d4/combat</p><p> 11- 1d4 foes 1d6 a combat</p><p>1d8 caster may add #d last dmg on spell type,as d10 next spell</p><p></p><p>3. Revoke</p><p>1d4/ 1 foe spell cast at –10 for 1d10 turns if caster more Energy</p><p>1d6 1 player will be defended from any dmg that is= or less last cast spell 1 use</p><p> 10-16 2 players</p><p> 17- 2 players and caster</p><p>1d8 any 3 sequential wins(any) +15 defense spell attack 1d4 a combat</p><p></p><p></p><p>Acrimation</p><p>When the party each has less starting Energy</p><p>that any 1 foe,then this allows extra chance</p><p>for item or magic item use</p><p></p><p>1. Chrystalis</p><p> 1d4/ user will have +10 dmg to use </p><p> 1d6 2 users</p><p> 1d8 caster and 1d4 users</p><p></p><p>2. Chemkin</p><p> 1d4/+5 to use</p><p> 1d6 +8 to use</p><p> 1d8 +1d10 caster only</p><p></p><p>3. Items of Magi</p><p>1d4/ 1 item type chosen(1 week) +10 to enact,re each battle(1d6 uses)</p><p>1d6 any Energy recovery item +1d20 to use within 1d8 turns</p><p>1d8 any Bemusement(or sub),Straff recovery +10 to use within 1d20 turns 1 a combat</p><p> 6-10 2 a combat</p><p> 11-19 3 a combat</p><p> 20 4 a combat</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Vethera Mind Block</p><p>Using the screen of spellcasters mind controll</p><p>the Vethera will shade the mind,or chosen player</p><p>making spells of mind purging etc more difficult</p><p></p><p>1. True Shield</p><p> 1d4/any foe with less Energy than caster –10 any such spell entire combat</p><p> [1d6 hours realtime] 1d4 a day</p><p> 1d6 any spell that damages and mind purges +1d20 defense 1d20 cast attempts</p><p> 1d8 1 false answer planted 1 a day</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1569177, member: 15359"] Chentue Using the preception of enemies casting powers this call to the Ceilopieshe weave creates alternate effects for foes and players 1. Recast 1d4/ 1 caster in party may roll 2 times to cast within 1d6 turns 1d6 1 foe will have cast roll added to 1d4 players next casting 10- 2 foes 1d4 players 1d8 any same spell cast by foe +1/2 dmg incurred on a player if that spell cast 1d8 turns 2. Reform 1d4/+1d10 player cast if chosen foe loses cast within 1d6 their casts 1d6 +10 caster if 1 foe caster is at less Energy than caster 6-10 2 foes 1d4/combat 11- 1d4 foes 1d6 a combat 1d8 caster may add #d last dmg on spell type,as d10 next spell 3. Revoke 1d4/ 1 foe spell cast at –10 for 1d10 turns if caster more Energy 1d6 1 player will be defended from any dmg that is= or less last cast spell 1 use 10-16 2 players 17- 2 players and caster 1d8 any 3 sequential wins(any) +15 defense spell attack 1d4 a combat Acrimation When the party each has less starting Energy that any 1 foe,then this allows extra chance for item or magic item use 1. Chrystalis 1d4/ user will have +10 dmg to use 1d6 2 users 1d8 caster and 1d4 users 2. Chemkin 1d4/+5 to use 1d6 +8 to use 1d8 +1d10 caster only 3. Items of Magi 1d4/ 1 item type chosen(1 week) +10 to enact,re each battle(1d6 uses) 1d6 any Energy recovery item +1d20 to use within 1d8 turns 1d8 any Bemusement(or sub),Straff recovery +10 to use within 1d20 turns 1 a combat 6-10 2 a combat 11-19 3 a combat 20 4 a combat Vethera Mind Block Using the screen of spellcasters mind controll the Vethera will shade the mind,or chosen player making spells of mind purging etc more difficult 1. True Shield 1d4/any foe with less Energy than caster –10 any such spell entire combat [1d6 hours realtime] 1d4 a day 1d6 any spell that damages and mind purges +1d20 defense 1d20 cast attempts 1d8 1 false answer planted 1 a day [/QUOTE]
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...SPACE CEILOPIESHE... all info could anybody look/discuss please!!?
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