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*TTRPGs General
SPACE CEILOPIESHE try this new RPG system...[2nd adv. now available]9.4
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<blockquote data-quote="Felikeries" data-source="post: 1725278" data-attributes="member: 15359"><p>Special weapon for campaign,or module...</p><p></p><p>Ranks as cat. 5 for reasons of moderations</p><p>1/day if user has 100% Bemusement</p><p>1d10 dmg is added to each original die dmg</p><p>using 3d20 Bemusement</p><p>if dmg is 50 or more 1d4 more uses that ratio</p><p>the original d10 extra stays</p><p></p><p>Each type of this weapon(name) will have Chrystalis </p><p>use as well as for the 3rd time if roll is made at use</p><p>1/2 dmg is transferred to other reaction if isn't dmg</p><p>if same foe with each attack the chrystalis does 100 % this dmg</p><p>if applies as,attack or dmg to the foe</p><p></p><p>A situation of accelerated Bemusement or Straff will allow a d4 for</p><p>each 4 more than regular score extra to use first use</p><p></p><p>The use roller may apply simply as the regular attack(magic extra ok)</p><p>or there may be another roll needed to enact,though happens at time that</p><p>attack is made as well,this should be effected as the GM may choose with</p><p>the level of say... the Alien race the weapon was taken from in power relation to any others that may be met in campiagn(the greater the easier the modifier roller),or a rnd roll for price at a strange merchant place etc,the greater the price the easier the modifier </p><p></p><p>If the party is apt to find Bemusement and Straff extra run ' go's then the</p><p>weapon may have worse modifer for use roll,though even this most usually will have a few GM rolls to truelly determine it's level,wether throwing in a new 1 run of Alien species to offset,or making a Exeine roller that applies</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1725278, member: 15359"] Special weapon for campaign,or module... Ranks as cat. 5 for reasons of moderations 1/day if user has 100% Bemusement 1d10 dmg is added to each original die dmg using 3d20 Bemusement if dmg is 50 or more 1d4 more uses that ratio the original d10 extra stays Each type of this weapon(name) will have Chrystalis use as well as for the 3rd time if roll is made at use 1/2 dmg is transferred to other reaction if isn't dmg if same foe with each attack the chrystalis does 100 % this dmg if applies as,attack or dmg to the foe A situation of accelerated Bemusement or Straff will allow a d4 for each 4 more than regular score extra to use first use The use roller may apply simply as the regular attack(magic extra ok) or there may be another roll needed to enact,though happens at time that attack is made as well,this should be effected as the GM may choose with the level of say... the Alien race the weapon was taken from in power relation to any others that may be met in campiagn(the greater the easier the modifier roller),or a rnd roll for price at a strange merchant place etc,the greater the price the easier the modifier If the party is apt to find Bemusement and Straff extra run ' go's then the weapon may have worse modifer for use roll,though even this most usually will have a few GM rolls to truelly determine it's level,wether throwing in a new 1 run of Alien species to offset,or making a Exeine roller that applies [/QUOTE]
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SPACE CEILOPIESHE try this new RPG system...[2nd adv. now available]9.4
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