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SPACE CEILOPIESHE try this new RPG system...[2nd adv. now available]9.4
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<blockquote data-quote="Felikeries" data-source="post: 1743772" data-attributes="member: 15359"><p>There have been examples of desert fiends etc,and assasins,guards etc.</p><p>if anybody looked through the adventures,i've discussed using a</p><p>rolling factor for Splay,Defend,Fester,that each will be subject to a 1d4,1d6,1d8,...maybe 1d10 more for foes every roll made by party,as well as the # of times this may be done (as a party)4,5,6,7,8,9,10 etc,this is a</p><p>relative modifier for the level of difficulty,though a lesser factor</p><p></p><p>The Energy of these 'templates' will have to be in lieu of the damage that</p><p>applies as noted,so this issue is still set for what is a good answer,any</p><p>ideas or examples posted are appreciated</p><p></p><p>Nextly,an issue of Celiopieshe items,and poisens are still yet explained,i think</p><p>that piosens will more oftenly be about Energy damage by a form of</p><p>of energy such as:Ceilopieshe,Detrivient,Cosmos Isiotope,Zinvernal,Electrizyne,Seneivi,Subterfuge,Chentue,Vethera,Keiolo,</p><p>~In specific campaigns this may be effected with a sub category:Foitreie</p><p>Define,True,Chrystalis,Keth,Fuse,Fice etc....whence the info or GM shall</p><p>make the style of damage applied within this category</p><p></p><p>Items~Ceilopieshe originally has Cloud,Distortion,and Variance these are</p><p>1.dmg as for ny foe that has attacked and won 2.-attack any foe that has</p><p>used a magic form that the spellcaster knows 3.this many more foes effected by a magic attack</p><p></p><p>The items thusly created for Space Ceiliopieshe will often invoke this,and the </p><p>roller such as 5d8 dmg(cloud) is now 5d10 for players to use,will have extra uses the party must find on their own,while the modifier of uses,or effect is </p><p>incorperated with # of uses ,through luck of party roll,possibly as the GM sets</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1743772, member: 15359"] There have been examples of desert fiends etc,and assasins,guards etc. if anybody looked through the adventures,i've discussed using a rolling factor for Splay,Defend,Fester,that each will be subject to a 1d4,1d6,1d8,...maybe 1d10 more for foes every roll made by party,as well as the # of times this may be done (as a party)4,5,6,7,8,9,10 etc,this is a relative modifier for the level of difficulty,though a lesser factor The Energy of these 'templates' will have to be in lieu of the damage that applies as noted,so this issue is still set for what is a good answer,any ideas or examples posted are appreciated Nextly,an issue of Celiopieshe items,and poisens are still yet explained,i think that piosens will more oftenly be about Energy damage by a form of of energy such as:Ceilopieshe,Detrivient,Cosmos Isiotope,Zinvernal,Electrizyne,Seneivi,Subterfuge,Chentue,Vethera,Keiolo, ~In specific campaigns this may be effected with a sub category:Foitreie Define,True,Chrystalis,Keth,Fuse,Fice etc....whence the info or GM shall make the style of damage applied within this category Items~Ceilopieshe originally has Cloud,Distortion,and Variance these are 1.dmg as for ny foe that has attacked and won 2.-attack any foe that has used a magic form that the spellcaster knows 3.this many more foes effected by a magic attack The items thusly created for Space Ceiliopieshe will often invoke this,and the roller such as 5d8 dmg(cloud) is now 5d10 for players to use,will have extra uses the party must find on their own,while the modifier of uses,or effect is incorperated with # of uses ,through luck of party roll,possibly as the GM sets [/QUOTE]
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SPACE CEILOPIESHE try this new RPG system...[2nd adv. now available]9.4
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