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Space Combat (starship systems)
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<blockquote data-quote="Jd Smith1" data-source="post: 8058601" data-attributes="member: 6998052"><p>I've run a number of sci-fi campaigns, and these inevitable lead to starship combat at some point. I used the rules from FASA's Interceptor, and later, Silent Death because they had sufficient tactical depth to ensure that every player, if not every PC, was involved, and the damage system was detailed enough so that defeat did not equate into a TPK as the PCs' ship blew up.</p><p></p><p>But had the set-back, however, of being stand-alone combat rules sets, so the learning curve was such that three or four starship engagements over 60-odd game sessions meant that there was not a lot of player innovation.</p><p></p><p>I'm going to be using a magic-free, psi-free version of 5e (from Spilled Ale Studios, primarily), so all I want are starship combat rules that are simple but have enough nuance to involve five players, and a damage system that is not just 'ships have hit points, hit zero and it is over'. And yes, dice must be involved.</p><p></p><p>I don't need a setting or overall rules.</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8058601, member: 6998052"] I've run a number of sci-fi campaigns, and these inevitable lead to starship combat at some point. I used the rules from FASA's Interceptor, and later, Silent Death because they had sufficient tactical depth to ensure that every player, if not every PC, was involved, and the damage system was detailed enough so that defeat did not equate into a TPK as the PCs' ship blew up. But had the set-back, however, of being stand-alone combat rules sets, so the learning curve was such that three or four starship engagements over 60-odd game sessions meant that there was not a lot of player innovation. I'm going to be using a magic-free, psi-free version of 5e (from Spilled Ale Studios, primarily), so all I want are starship combat rules that are simple but have enough nuance to involve five players, and a damage system that is not just 'ships have hit points, hit zero and it is over'. And yes, dice must be involved. I don't need a setting or overall rules. Any suggestions? [/QUOTE]
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