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Space Combat (starship systems)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8058608" data-attributes="member: 19675"><p>Wow! Haven't touched Silent Death in YEARS!</p><p></p><p>I’ve used Star Fleet Battles, Federation & Empire and Starfire in much the way you describe. Which one I used depended on who I was playing with and how much space combat was actually involved. </p><p></p><p>In many ways, Battletech and Crimskn Skies are also mechanically similar to SFB. In all three, ships don’t have HP, you damage vehicles by damaging discrete systems. Very crunchy, and can be kinda slow, but certain players find thar EXTREMELY rewarding. Especially if they’re able to customize their vehicles or even design them from scratch.</p><p></p><p>Hell, file off the serial numbers, and Car Wars could be used the same way.</p><p></p><p>Wargames like F&E or the plethora of WW1 & WW2 aerial r naval combat games could work for simplified combat. But you’ve already seen that in action.</p><p></p><p>Starfire is somewhere in between. It’s much simpler than SFB and similar games, but you still track individual ship systems. However, this is VERY abstracted and plays similarly to simpler wargames, but the ships take more than a single hit to disable or destroy. Like SFB, damage to a ship affects what the ship can do, system by system. Best, while simple and abstract, the option for customization is intrinsic to the game design.</p><p>[URL unfurl="true"]https://boardgamegeek.com/boardgame/2891/starfire[/URL]</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8058608, member: 19675"] Wow! Haven't touched Silent Death in YEARS! I’ve used Star Fleet Battles, Federation & Empire and Starfire in much the way you describe. Which one I used depended on who I was playing with and how much space combat was actually involved. In many ways, Battletech and Crimskn Skies are also mechanically similar to SFB. In all three, ships don’t have HP, you damage vehicles by damaging discrete systems. Very crunchy, and can be kinda slow, but certain players find thar EXTREMELY rewarding. Especially if they’re able to customize their vehicles or even design them from scratch. Hell, file off the serial numbers, and Car Wars could be used the same way. Wargames like F&E or the plethora of WW1 & WW2 aerial r naval combat games could work for simplified combat. But you’ve already seen that in action. Starfire is somewhere in between. It’s much simpler than SFB and similar games, but you still track individual ship systems. However, this is VERY abstracted and plays similarly to simpler wargames, but the ships take more than a single hit to disable or destroy. Like SFB, damage to a ship affects what the ship can do, system by system. Best, while simple and abstract, the option for customization is intrinsic to the game design. [URL unfurl="true"]https://boardgamegeek.com/boardgame/2891/starfire[/URL] [/QUOTE]
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