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<blockquote data-quote="Vaslov" data-source="post: 8072160" data-attributes="member: 37953"><p>SWN as mentioned has been easy to run ship combat after learning how to work Command Points. It did take everyone a bit of practice to get. As you are converting to 5e you might find the esper genisis starship rules helpful. EG doesn't use Command Points like SWN does, but the departments and skills concept holds. I think those EG ship combat are in their free version of the rules they offer on drivethrurpg. </p><p></p><p>If you want to go further afield to look for something different Seven Worlds (Savage Worlds) did an interesting ship combat system. The main enemy in space is heat so it's all about managing heat levels through various means, giving everyone plenty to do. You can toss the setting stuff aside pretty easily. </p><p></p><p>I have fond memories of Knight Hawk (Star Frontiers) and Jovian Chronicles. Time likely has more to do with it than either being a great system. I do recall the way JC used Hex's to work a 3-D map was different. My group never liked the JC mecha stuff so we tossed that part it and enjoyed a something closer to a Babalon 5 like ship fights.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 8072160, member: 37953"] SWN as mentioned has been easy to run ship combat after learning how to work Command Points. It did take everyone a bit of practice to get. As you are converting to 5e you might find the esper genisis starship rules helpful. EG doesn't use Command Points like SWN does, but the departments and skills concept holds. I think those EG ship combat are in their free version of the rules they offer on drivethrurpg. If you want to go further afield to look for something different Seven Worlds (Savage Worlds) did an interesting ship combat system. The main enemy in space is heat so it's all about managing heat levels through various means, giving everyone plenty to do. You can toss the setting stuff aside pretty easily. I have fond memories of Knight Hawk (Star Frontiers) and Jovian Chronicles. Time likely has more to do with it than either being a great system. I do recall the way JC used Hex's to work a 3-D map was different. My group never liked the JC mecha stuff so we tossed that part it and enjoyed a something closer to a Babalon 5 like ship fights. [/QUOTE]
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