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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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<blockquote data-quote="TreChriron" data-source="post: 5425930" data-attributes="member: 5046"><p>You're leaning towards a pulp flavor and that is cool. John Carter of Mars! Can't beat that book series. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Generally pulp focuses on character and situation paying little regard to physics, reality, or what not; except for furthering the story. If it's dramatic, you might ALMOST fall of the strangely placed hand-rail-less catwalk outside the space ship as it flies over a miles-high metropolis. If you have an anti-gravity belt or jet pack, you're sure to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I don't think space ships mess up magic anymore than naval ships do. In space fantasy or pulp, vehicles are just that; vehicles. They are a means to get someplace or you have to battle minions on them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Again, there's no need to define the technology as long as you can demonstrate how it works generally and the role it plays in society. A hover car moves people around. Freighters transfer large cargoes. FTL allows trade and travel between far reaching star systems. The technology is detailed at the "human" level as to how it affects the lives of the characters and impacts the setting, but the physics of it all is hand waved. Focus on the characters and the adventure!</p></blockquote><p></p>
[QUOTE="TreChriron, post: 5425930, member: 5046"] You're leaning towards a pulp flavor and that is cool. John Carter of Mars! Can't beat that book series. :D Generally pulp focuses on character and situation paying little regard to physics, reality, or what not; except for furthering the story. If it's dramatic, you might ALMOST fall of the strangely placed hand-rail-less catwalk outside the space ship as it flies over a miles-high metropolis. If you have an anti-gravity belt or jet pack, you're sure to. :D I don't think space ships mess up magic anymore than naval ships do. In space fantasy or pulp, vehicles are just that; vehicles. They are a means to get someplace or you have to battle minions on them. :D Again, there's no need to define the technology as long as you can demonstrate how it works generally and the role it plays in society. A hover car moves people around. Freighters transfer large cargoes. FTL allows trade and travel between far reaching star systems. The technology is detailed at the "human" level as to how it affects the lives of the characters and impacts the setting, but the physics of it all is hand waved. Focus on the characters and the adventure! [/QUOTE]
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