Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
"SPACE FIGHT!" Starship combat boardgame
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flatus Maximus" data-source="post: 4827352" data-attributes="member: 55114"><p>Is it redundant to have both a Maneuverability score and a cost associated with turning? Presumably clumsy ships will have both a low Maneuverability score and a high cost associated with turning, so it seems like such a ship is being penalized twice. IMHO, it seems like you could get away with one or the other.</p><p></p><p>In any case, it also seems that there should either be a standard number of speed points, with costs for changing speed/heading varying from ship to ship; or a standard cost for changing speed/heading, with speed points varying from ship to ship. The second option means you only have one number per ship. Determining all three for each ship seems redundant.</p><p></p><p>Is there no longer a max speed? If you want one and you went with the second option above, you could make max speed = speed points for simplicity and so that your speed points have a physical meaning: the speed a ship can achieve, starting from rest, in the span of one turn.</p></blockquote><p></p>
[QUOTE="Flatus Maximus, post: 4827352, member: 55114"] Is it redundant to have both a Maneuverability score and a cost associated with turning? Presumably clumsy ships will have both a low Maneuverability score and a high cost associated with turning, so it seems like such a ship is being penalized twice. IMHO, it seems like you could get away with one or the other. In any case, it also seems that there should either be a standard number of speed points, with costs for changing speed/heading varying from ship to ship; or a standard cost for changing speed/heading, with speed points varying from ship to ship. The second option means you only have one number per ship. Determining all three for each ship seems redundant. Is there no longer a max speed? If you want one and you went with the second option above, you could make max speed = speed points for simplicity and so that your speed points have a physical meaning: the speed a ship can achieve, starting from rest, in the span of one turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
"SPACE FIGHT!" Starship combat boardgame
Top