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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4828919" data-attributes="member: 710"><p>That's why I said we don't need to talk about them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I don't know what kind of scale you used for space fighters (e.g. do they take one hex, or does a squadron take one hex?) It seems there is a lot of space to them if you tried something like "1 hex = 1 starfighter". I think your illustration above indicates starfighters are smaller than 1 hex. </p><p></p><p>A propos illustration:</p><p>Basically, Fire Arcs can be "exception based"? Each ship has its own, and sets a set of weapons to each firearc?</p><p></p><p>Maybe one targeting option should always be to disable the weapons at one firing arc? I mean, disabling weapons, shields, life support, sensors, warp is a Star Trek trope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That might also warrant some indicating in Federation vessels, maybe a special bonus to attack damage locations. </p><p></p><p>Do damage locations have their own hit points, does damage transfer between ship and location?</p><p></p><p>Hmm... Should their be "Campaign Guidelines", on how to create a set of battles, where you can repair crippled ships or take over disabled or destroyed ships?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4828919, member: 710"] That's why I said we don't need to talk about them. ;) I don't know what kind of scale you used for space fighters (e.g. do they take one hex, or does a squadron take one hex?) It seems there is a lot of space to them if you tried something like "1 hex = 1 starfighter". I think your illustration above indicates starfighters are smaller than 1 hex. A propos illustration: Basically, Fire Arcs can be "exception based"? Each ship has its own, and sets a set of weapons to each firearc? Maybe one targeting option should always be to disable the weapons at one firing arc? I mean, disabling weapons, shields, life support, sensors, warp is a Star Trek trope ;) That might also warrant some indicating in Federation vessels, maybe a special bonus to attack damage locations. Do damage locations have their own hit points, does damage transfer between ship and location? Hmm... Should their be "Campaign Guidelines", on how to create a set of battles, where you can repair crippled ships or take over disabled or destroyed ships? [/QUOTE]
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