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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Morrus" data-source="post: 4828926" data-attributes="member: 1"><p>That's right; a squadron is a hex. I made a bunch of homemade counters, but I don't have them in a format I can upload here, but it's clear when you have the counters. I need to find someone to design all the counters for me. </p><p> </p><p></p><p> </p><p>Yup; that's how the above diagram works. A diffeent ship will have those red, blue, green and yellow lines in different places. And the stat blocks already incidate which arcs a weapon can fire in. </p><p> </p><p></p><p> </p><p>Yup; that's essentially a function of "how much detail do we want?" We could narrow it down as uch as we want, although is that a good exchange in favour of fun gameplay?</p><p> </p><p></p><p> </p><p>For the sake of simplicity, I'd say yes and no respectively.</p><p> </p><p></p><p> </p><p>Maybe another book! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>In this book, I eventually want a "scenario" section with various scenario setups and goals. For example, it doesn't have to be "kill all the enemy ships"; it could be "destroy this ground target", "board and capture this diplomatic ship", "escape through the asteroid field from the chasing TIE Fighters", etc.</p></blockquote><p></p>
[QUOTE="Morrus, post: 4828926, member: 1"] That's right; a squadron is a hex. I made a bunch of homemade counters, but I don't have them in a format I can upload here, but it's clear when you have the counters. I need to find someone to design all the counters for me. Yup; that's how the above diagram works. A diffeent ship will have those red, blue, green and yellow lines in different places. And the stat blocks already incidate which arcs a weapon can fire in. Yup; that's essentially a function of "how much detail do we want?" We could narrow it down as uch as we want, although is that a good exchange in favour of fun gameplay? For the sake of simplicity, I'd say yes and no respectively. Maybe another book! :) In this book, I eventually want a "scenario" section with various scenario setups and goals. For example, it doesn't have to be "kill all the enemy ships"; it could be "destroy this ground target", "board and capture this diplomatic ship", "escape through the asteroid field from the chasing TIE Fighters", etc. [/QUOTE]
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"SPACE FIGHT!" Starship combat boardgame
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