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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5017656" data-attributes="member: 710"><p>Wether Auras/Flak should hurt enemies only or not - this could be in the realm of preferences and what you want to model. Battlestar Galactica style flak definitely hurts indiscrimetely - but of course the ship doesn't have to fire its Flak if it doesn't want to. It is essentially the final line of defense, when the Vipers fail to intercept Raiders or missiles. BSG Flak cannons are not targeting individual ships, instead they just fill the vacuum with shrapnels at a certain distance. (There are some shots in the series that make this more obvious). </p><p></p><p>If the Enterprise would set its Phaser Banks to a point defense mode (assuming that's possible), it would probably only hurt enemy ships. But in my view Startrek (or at least Federation) tech is all about controlled firepower and precision.</p><p></p><p>Regarding nukes - I think they work on impact because they are useless if they just explode in mid-space. In vacuum, they don't cause Shockwaves like they would in an atmosphere. So you will usually have lots of radiation flying around, most of it missing any target. Very inefficient, and probably also ineffective. At least I think that are the BSG assumptions on nukes. In essence, in BSG they work as HEAT missiles for space ships. </p><p></p><p>Of course, this would also mean that generally all area burst effects are unlikely to work, unless you use something that creates shrapnels. That's probably not reflected with Startrek style Photon Torpedos - near misses count, IIRC. </p><p></p><p>If you still like burst effects, you could make a different between a direct hit and a miss when close by. (Full damage on impact, half damage on targets in burst radius). In the end, this can also be a detail you vary based on spaceship and race.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5017656, member: 710"] Wether Auras/Flak should hurt enemies only or not - this could be in the realm of preferences and what you want to model. Battlestar Galactica style flak definitely hurts indiscrimetely - but of course the ship doesn't have to fire its Flak if it doesn't want to. It is essentially the final line of defense, when the Vipers fail to intercept Raiders or missiles. BSG Flak cannons are not targeting individual ships, instead they just fill the vacuum with shrapnels at a certain distance. (There are some shots in the series that make this more obvious). If the Enterprise would set its Phaser Banks to a point defense mode (assuming that's possible), it would probably only hurt enemy ships. But in my view Startrek (or at least Federation) tech is all about controlled firepower and precision. Regarding nukes - I think they work on impact because they are useless if they just explode in mid-space. In vacuum, they don't cause Shockwaves like they would in an atmosphere. So you will usually have lots of radiation flying around, most of it missing any target. Very inefficient, and probably also ineffective. At least I think that are the BSG assumptions on nukes. In essence, in BSG they work as HEAT missiles for space ships. Of course, this would also mean that generally all area burst effects are unlikely to work, unless you use something that creates shrapnels. That's probably not reflected with Startrek style Photon Torpedos - near misses count, IIRC. If you still like burst effects, you could make a different between a direct hit and a miss when close by. (Full damage on impact, half damage on targets in burst radius). In the end, this can also be a detail you vary based on spaceship and race. [/QUOTE]
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