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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Morrus" data-source="post: 5024129" data-attributes="member: 1"><p>At the moment, Defence is purely a function of size. I'd like to tie Agility and Thrust into that - a more agile ship of the same size should have a higher agility.</p><p> </p><p>Here's my intial thoughts on a formula:</p><p> </p><p>DEFENCE = SIZE + AGILITY + THRUST</p><p> </p><p>(In this equation, the size values need to be reversed so that lower is better - Tiny =6, Small =5, etc.)</p><p> </p><p>This gives the following preliminary defence scores (not done all ships, just some examples):</p><p> </p><p>Alliance Starfighter = 22 (was 15)</p><p>Colonial Battleship = 6 (was 4)</p><p>Federation Cruiser = 9 (was 8)</p><p>Hive Cube = 3 (was 4)</p><p>Imperial Destroyer = 5 (was 4)</p><p>Imperial Fighter = 22 (was 15)</p><p>Machine Starbase = 7 (was 4)</p><p>Rebel Freighter = 17 (was 13)</p><p>Spartan Destroyer = 9 (was 8)</p><p> </p><p>As can be seen, most ships end up with a boost to their Defence, with the smaller agile ships getting a much larger boost.</p><p> </p><p>It's not perfect; defnitely needs tweaking, but I think it's a good direction to be going in.</p><p> </p><p>Alternatively, the importance of each factor can be tweaked. Size should remain the most important ting, followed by Agility, with Thrust being the least. So:</p><p> </p><p>(SIZE x3 + AGILITY x2 + THRUST) / 2</p><p> </p><p>Alliance Starfighter = 20</p><p>Colonial Battleship = 4</p><p>Federation Cruiser = 7</p><p>Hive Cube = 3</p><p>Imperial Destroyer = 4</p><p>Imperial Fighter = 20</p><p>Machine Starbase = 5</p><p>Rebel Freighter = 15</p><p>Spartan Destroyer = 8 </p><p> </p><p>Looking at the various fighter-sized craft with this formula:</p><p> </p><p>Alliance Starfighter = 20</p><p>Colonial Fighter = 17</p><p>Imperial Fighter = 20</p><p>Machine Raider = 18</p><p>Rebel Fighter = 18</p><p> </p><p>I'd also be inclined to increase the size category of a fighter squadron by 1 - making a squadron size Small instead of Tiny. This would make the above numbers drop by two points when in a squadron (technically by 1.5, but we round down).</p></blockquote><p></p>
[QUOTE="Morrus, post: 5024129, member: 1"] At the moment, Defence is purely a function of size. I'd like to tie Agility and Thrust into that - a more agile ship of the same size should have a higher agility. Here's my intial thoughts on a formula: DEFENCE = SIZE + AGILITY + THRUST (In this equation, the size values need to be reversed so that lower is better - Tiny =6, Small =5, etc.) This gives the following preliminary defence scores (not done all ships, just some examples): Alliance Starfighter = 22 (was 15) Colonial Battleship = 6 (was 4) Federation Cruiser = 9 (was 8) Hive Cube = 3 (was 4) Imperial Destroyer = 5 (was 4) Imperial Fighter = 22 (was 15) Machine Starbase = 7 (was 4) Rebel Freighter = 17 (was 13) Spartan Destroyer = 9 (was 8) As can be seen, most ships end up with a boost to their Defence, with the smaller agile ships getting a much larger boost. It's not perfect; defnitely needs tweaking, but I think it's a good direction to be going in. Alternatively, the importance of each factor can be tweaked. Size should remain the most important ting, followed by Agility, with Thrust being the least. So: (SIZE x3 + AGILITY x2 + THRUST) / 2 Alliance Starfighter = 20 Colonial Battleship = 4 Federation Cruiser = 7 Hive Cube = 3 Imperial Destroyer = 4 Imperial Fighter = 20 Machine Starbase = 5 Rebel Freighter = 15 Spartan Destroyer = 8 Looking at the various fighter-sized craft with this formula: Alliance Starfighter = 20 Colonial Fighter = 17 Imperial Fighter = 20 Machine Raider = 18 Rebel Fighter = 18 I'd also be inclined to increase the size category of a fighter squadron by 1 - making a squadron size Small instead of Tiny. This would make the above numbers drop by two points when in a squadron (technically by 1.5, but we round down). [/QUOTE]
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