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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5027194" data-attributes="member: 710"><p>The salvaging idea sounds interesting, in general, but I am not sure I would really boil it down to components. </p><p></p><p>I think it might be better to have something like a "thematic" guideline for each race. It fits better in the exception based design model. Instead of trying to identify individual components and systems, consider the general ability related to a system as one aspect and its "value" for a ship. That will guide your cost. If you use it based on components, you probably end up with a kind of "simulation" system for spacecrafts. </p><p></p><p>So, you don't think of Spartan Cloaking Device Mark 2, but of "Cloaking Device for a ship with the following size and other properties". </p><p>Salvaging a ship gets you access to salvage points or something like that, and access to its unique "thematic" abilities. </p><p></p><p>If you salvage Colonial starfighters, their "theme" might be something like "Tactical FTL" and "180° turns once per round". A 180° turn is worth a certain number of points for any given ship, so if you salvage enough points, you can install it on a ship.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5027194, member: 710"] The salvaging idea sounds interesting, in general, but I am not sure I would really boil it down to components. I think it might be better to have something like a "thematic" guideline for each race. It fits better in the exception based design model. Instead of trying to identify individual components and systems, consider the general ability related to a system as one aspect and its "value" for a ship. That will guide your cost. If you use it based on components, you probably end up with a kind of "simulation" system for spacecrafts. So, you don't think of Spartan Cloaking Device Mark 2, but of "Cloaking Device for a ship with the following size and other properties". Salvaging a ship gets you access to salvage points or something like that, and access to its unique "thematic" abilities. If you salvage Colonial starfighters, their "theme" might be something like "Tactical FTL" and "180° turns once per round". A 180° turn is worth a certain number of points for any given ship, so if you salvage enough points, you can install it on a ship. [/QUOTE]
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"SPACE FIGHT!" Starship combat boardgame
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