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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Alex319" data-source="post: 5034092" data-attributes="member: 45678"><p>If the two ships go right after each other in initiative order then in fact that would not be a problem, although it would cost some more APs. Suppose you had two ships A and B, in that order, and you want B to transport something to A. Do the following:</p><p></p><p>A's turn: Don't spend APs to maintain shields right now, but spend APs to ready them.</p><p></p><p>B's turn: Don't spend APs to maintain shields right now, but spend APs to ready them. Also ready transporters.</p><p></p><p>At the end of B's turn shields go down, then B uses readied transporters action to transport, then uses readied shields to put shields back up again. Then A activates his shields again using his readied action. By the time any opponents get to act, both the shields will be back up.</p><p></p><p>Admittedly that depends on the ships being in the right initiative order. But this did inspire the following idea:</p><p></p><p>- Include a "drop shields temporarily" action that you can perform on your turn, or ready. When you do this, the shields go down, then go up at the end of the current ship's turn. So you could use that action to drop your shields temporarily to do the transport. An opponent would only be able to sneak in and hit you while your shields were down if they had a readied action to do so.</p></blockquote><p></p>
[QUOTE="Alex319, post: 5034092, member: 45678"] If the two ships go right after each other in initiative order then in fact that would not be a problem, although it would cost some more APs. Suppose you had two ships A and B, in that order, and you want B to transport something to A. Do the following: A's turn: Don't spend APs to maintain shields right now, but spend APs to ready them. B's turn: Don't spend APs to maintain shields right now, but spend APs to ready them. Also ready transporters. At the end of B's turn shields go down, then B uses readied transporters action to transport, then uses readied shields to put shields back up again. Then A activates his shields again using his readied action. By the time any opponents get to act, both the shields will be back up. Admittedly that depends on the ships being in the right initiative order. But this did inspire the following idea: - Include a "drop shields temporarily" action that you can perform on your turn, or ready. When you do this, the shields go down, then go up at the end of the current ship's turn. So you could use that action to drop your shields temporarily to do the transport. An opponent would only be able to sneak in and hit you while your shields were down if they had a readied action to do so. [/QUOTE]
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