Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Geek Talk & Media
"SPACE FIGHT!" Starship combat boardgame
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5035318" data-attributes="member: 710"><p>Question might be:</p><p>- Did you just balance the battle and ships well?</p><p>- Or is the system too random so that the actual stats matter little for the end result? </p><p></p><p>I suspect the first is more likely, but maybe there is something to check out. </p><p></p><p></p><p>Maybe you need your own power/stat cards for them?</p><p>Or you need to simplify further? No "hit points" anymore perhaps, maybe more something along the lines of tracking three states or success grades: </p><p>- Unit advances</p><p>- Unit retreats</p><p>- Unit destroyed</p><p>When all boarding units have retreated, they leave the ship and the ship can't be boarded again for full round. When all defending units retreat, the ship is under enemy control but the defenders are still aboard, continuing the fight. </p><p></p><p>You could allow Units that advance to take over subsystems... But that would make things more complicated again, I suppose. But then, that is pretty much what the Cylons wanted to do in the second season of the BSG:TNS. Get secondary damage control and weapons control to turn of life support and fire weapons at the civilians... </p><p></p><p>Feels like Star Trek. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I suppose it might not fly in campaign play. "Yeah, I won. Oops, only two fighters left for the next battle."</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5035318, member: 710"] Question might be: - Did you just balance the battle and ships well? - Or is the system too random so that the actual stats matter little for the end result? I suspect the first is more likely, but maybe there is something to check out. Maybe you need your own power/stat cards for them? Or you need to simplify further? No "hit points" anymore perhaps, maybe more something along the lines of tracking three states or success grades: - Unit advances - Unit retreats - Unit destroyed When all boarding units have retreated, they leave the ship and the ship can't be boarded again for full round. When all defending units retreat, the ship is under enemy control but the defenders are still aboard, continuing the fight. You could allow Units that advance to take over subsystems... But that would make things more complicated again, I suppose. But then, that is pretty much what the Cylons wanted to do in the second season of the BSG:TNS. Get secondary damage control and weapons control to turn of life support and fire weapons at the civilians... Feels like Star Trek. ;) I suppose it might not fly in campaign play. "Yeah, I won. Oops, only two fighters left for the next battle." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
"SPACE FIGHT!" Starship combat boardgame
Top