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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5035880" data-attributes="member: 710"><p>Maybe the action point cost of the individiual systems just aren't high enough? I am not sure that reducing action points more will help otherwise... </p><p></p><p>For example, the Alliance War Star grants you 50 shield points and resist 10 to damage for 3 action points. His standard attack seems to deal about 1d6 points of damage for 1 action point. So basically 3 action points can fend off up to 14 enemy action points. (assuming identical ships and no one using more effective weapons, but the weapon always hitting). Maybe that's just not the ideal ratio. </p><p></p><p>The Federation Cruiser has almost the same chance, except that sometimes it will take real damage. </p><p></p><p>I feel that you might be able to make similar calculations with the auto-hit defense grids, but this time looking at how many targets are affected and taking into account hit ratios. Of course now that you revamp them, that might be moot.</p><p>Though I am thinking about - why do you change it? Are the defense grids to effective against squadrons or too effective against capital ships? You could reverse the rules for their effectiveness against capital ships - they deal only 1 damage against capital ships but 1d4 against squadrons...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5035880, member: 710"] Maybe the action point cost of the individiual systems just aren't high enough? I am not sure that reducing action points more will help otherwise... For example, the Alliance War Star grants you 50 shield points and resist 10 to damage for 3 action points. His standard attack seems to deal about 1d6 points of damage for 1 action point. So basically 3 action points can fend off up to 14 enemy action points. (assuming identical ships and no one using more effective weapons, but the weapon always hitting). Maybe that's just not the ideal ratio. The Federation Cruiser has almost the same chance, except that sometimes it will take real damage. I feel that you might be able to make similar calculations with the auto-hit defense grids, but this time looking at how many targets are affected and taking into account hit ratios. Of course now that you revamp them, that might be moot. Though I am thinking about - why do you change it? Are the defense grids to effective against squadrons or too effective against capital ships? You could reverse the rules for their effectiveness against capital ships - they deal only 1 damage against capital ships but 1d4 against squadrons... [/QUOTE]
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