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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Morrus" data-source="post: 5037665" data-attributes="member: 1"><p>The game is very specifically designed around <em>Star Wars, Star Trek, Babylon 5</em>, and <em>Battlestar Galactica</em>. If you're unfamiliar with two of the four, dismiss the third, and prefer to base things on some technical manuals from the fourth rather than what happens onscreen, I'd agree that you probably won't get much out of the game - it's pretty much geared at those whose tastes mesh with the styles of battle shown onscreen in those four shows/movies.</p><p> </p><p>You haven't been reading the "wrong" sci-fi; your tastes and preferences aren't wrong. They just appear to be aligned with things other than those that this particular game is modelled on.</p><p> </p><p></p><p> </p><p>I'm not sure what you mean by "the Star Trek universe", but this game is based on the types of battles shown onscreen. If you're not a fan of those space battles then the game <em>definitely</em> isn't for you, since it has been specifically designed from the start to model the style of space battles shown onscreen in <em>Star Wars, Star Trek, Battlestar Galactica</em>, and<em> Bablyon 5</em>.</p><p> </p><p>But if the ranges are that important to you, it's easy enough to say "OK, each hex is 1000 km", since distances are measured in hexes. Won't change the gameplay.</p><p> </p><p></p><p> </p><p>Fair enough on the interest level; everyone's tastes vary. No idea what you mean with the second sentence. The game has a lot of tactical depth and requires a lot of thought. </p><p> </p><p></p><p> </p><p>It's been available for download for over 6 months now (since 11 June 2009). That's how people are reading and commenting on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Morrus, post: 5037665, member: 1"] The game is very specifically designed around [I]Star Wars, Star Trek, Babylon 5[/I], and [I]Battlestar Galactica[/I]. If you're unfamiliar with two of the four, dismiss the third, and prefer to base things on some technical manuals from the fourth rather than what happens onscreen, I'd agree that you probably won't get much out of the game - it's pretty much geared at those whose tastes mesh with the styles of battle shown onscreen in those four shows/movies. You haven't been reading the "wrong" sci-fi; your tastes and preferences aren't wrong. They just appear to be aligned with things other than those that this particular game is modelled on. I'm not sure what you mean by "the Star Trek universe", but this game is based on the types of battles shown onscreen. If you're not a fan of those space battles then the game [I]definitely[/I] isn't for you, since it has been specifically designed from the start to model the style of space battles shown onscreen in [I]Star Wars, Star Trek, Battlestar Galactica[/I], and[I] Bablyon 5[/I]. But if the ranges are that important to you, it's easy enough to say "OK, each hex is 1000 km", since distances are measured in hexes. Won't change the gameplay. Fair enough on the interest level; everyone's tastes vary. No idea what you mean with the second sentence. The game has a lot of tactical depth and requires a lot of thought. It's been available for download for over 6 months now (since 11 June 2009). That's how people are reading and commenting on it. :) [/QUOTE]
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