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"SPACE FIGHT!" Starship combat boardgame
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<blockquote data-quote="Morrus" data-source="post: 5051973" data-attributes="member: 1"><p>Here's an idea I'm toying with - formations and patterns. These are like "stances" in D&D - they grant broad bonuses or effects. A ship may only be in one stance at a time, must remain in it for the entire turn, and not all ships are able to use all stances.</p><p> </p><p>Some brief notes/examples - just brainstorming, really, to give an idea of what sort of thing I'm thinking of. I'm thinking both individual stances, and multiple ships gaining synergistic effects from formations.</p><p> </p><p> </p><p><strong>Attack Run</strong></p><p><em>“Stay on target!”</em></p><p>Prerequisite: Squadron; speed must be equal to thrust; may not change heading during this turn.</p><p>Effect: The squadron gains twice as many attacks as it would normally have, but becomes very vulnerable to enemy fire, suffering a 4-point penalty to Defence.</p><p> </p><p><strong>Cover Me!</strong></p><p><em>“Cover me – I'm going in!”</em></p><p>Prerequisite: None.</p><p>Effect: A vessel or squadron may cover another vessel or squadron within its weapon range, using its weaponry to fire shots which distract and deter attackers. The covered vessel gains a +4 bonus to Defence, but the covering vessel may not fire at a target. </p><p> </p><p><strong>Attack Vector Zero</strong></p><p><em>“Form up on my wing!"</em></p><p>Prerequisite: Within 3 hexes; size small or lower.</p><p>Effect: Three vessels may fly in a formation designed to optimize their capabilities. All three must select this pattern and be within 3 hexes of each other; if any of them moves more than three hexes from another or changes pattern, all three ships lose the benefit of the pattern. While in formation, the three ships all gain a +2 bonus to attack and defence.</p><p> </p><p><strong>Damage Control</strong></p><p><em>"Seal those bulkheads!"</em></p><p>Prequisite: Size large or greater.</p><p>Effect: A vessel may divert all available resources to the repair effort, pulling crew away from other departments and shutting down all nonessential systems. The vessel gets a +2 bonus to repair checks and doubles the Repair Rating of its engineers, but all other systems go temporarily offline.</p><p> </p><p><strong>Evasive Maneuvers!</strong></p><p><em>"Get us out of here!"</em></p><p>Prerequisite: Must be moving at a speed at least equal to its Thrust score.</p><p>Effect: The vessel gets a +4 bonus to its Defence score, but may not fire.</p><p> </p><p><strong>Guard</strong></p><p><em>"Hold the line!"</em></p><p>Prerequisite: Must be moving at Speed 0 (stationary).</p><p>Effect: A vessel in a Guard pattern may not move. The vessel guards an area, creating an aura which causes damage to enemy vessels passing through that area. Multiple vessels may overlap these auras to create areas of intensified damage. The aura size is equal to the ship size (i.e. tiny = aura 1, small = aura 2, medium = aura3, etc.) A vessel in a Guard pattern is very vulnerable to enemy fire, suffering a -2 penalty to Defence.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5051973, member: 1"] Here's an idea I'm toying with - formations and patterns. These are like "stances" in D&D - they grant broad bonuses or effects. A ship may only be in one stance at a time, must remain in it for the entire turn, and not all ships are able to use all stances. Some brief notes/examples - just brainstorming, really, to give an idea of what sort of thing I'm thinking of. I'm thinking both individual stances, and multiple ships gaining synergistic effects from formations. [B]Attack Run[/B] [I]“Stay on target!”[/I] Prerequisite: Squadron; speed must be equal to thrust; may not change heading during this turn. Effect: The squadron gains twice as many attacks as it would normally have, but becomes very vulnerable to enemy fire, suffering a 4-point penalty to Defence. [B]Cover Me![/B] [I]“Cover me – I'm going in!”[/I] Prerequisite: None. Effect: A vessel or squadron may cover another vessel or squadron within its weapon range, using its weaponry to fire shots which distract and deter attackers. The covered vessel gains a +4 bonus to Defence, but the covering vessel may not fire at a target. [B]Attack Vector Zero[/B] [I]“Form up on my wing!"[/I] Prerequisite: Within 3 hexes; size small or lower. Effect: Three vessels may fly in a formation designed to optimize their capabilities. All three must select this pattern and be within 3 hexes of each other; if any of them moves more than three hexes from another or changes pattern, all three ships lose the benefit of the pattern. While in formation, the three ships all gain a +2 bonus to attack and defence. [B]Damage Control[/B] [I]"Seal those bulkheads!"[/I] Prequisite: Size large or greater. Effect: A vessel may divert all available resources to the repair effort, pulling crew away from other departments and shutting down all nonessential systems. The vessel gets a +2 bonus to repair checks and doubles the Repair Rating of its engineers, but all other systems go temporarily offline. [B]Evasive Maneuvers![/B] [I]"Get us out of here!"[/I] Prerequisite: Must be moving at a speed at least equal to its Thrust score. Effect: The vessel gets a +4 bonus to its Defence score, but may not fire. [B]Guard[/B] [I]"Hold the line!"[/I] Prerequisite: Must be moving at Speed 0 (stationary). Effect: A vessel in a Guard pattern may not move. The vessel guards an area, creating an aura which causes damage to enemy vessels passing through that area. Multiple vessels may overlap these auras to create areas of intensified damage. The aura size is equal to the ship size (i.e. tiny = aura 1, small = aura 2, medium = aura3, etc.) A vessel in a Guard pattern is very vulnerable to enemy fire, suffering a -2 penalty to Defence. [/QUOTE]
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