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<blockquote data-quote="kiznit" data-source="post: 3186715" data-attributes="member: 3994"><p>Hey folks!</p><p></p><p>So we'll probably be finishing up the <em>Red Hand of Doom</em> campaign that I've been DMing in a month or two, and then we've agreed to do a few round-robin one- or two-shots before starting up the new campaign. I'm excited to play in the games that my players are bringing to the table, but I'm also excited about the one-shot I get to run. After some pondering, I've decided it's all about the Space Horror.</p><p></p><p>Rulesets: <ul> <li data-xf-list-type="ul">D20 Modern</li> <li data-xf-list-type="ul">D20 Future</li> <li data-xf-list-type="ul">D20 Future Tech</li> <li data-xf-list-type="ul">D20 Cyberscape</li> </ul><p></p><p>Inspirations: <ul> <li data-xf-list-type="ul">Aliens (of course)</li> <li data-xf-list-type="ul">Metroid</li> <li data-xf-list-type="ul">Doom</li> <li data-xf-list-type="ul">The Thing</li> <li data-xf-list-type="ul">Event Horizon</li> <li data-xf-list-type="ul">Solaris</li> <li data-xf-list-type="ul">StarCraft</li> </ul><p></p><p>Some basic ideas of where I'm coming from. PCs are a military-trained group of soldiers that's part of a free mercenary company, probably. I like the idea of them drop-shipping onto a freezing ice moon or asteroid. Bad conditions, limited visibility, possibly blizzard-damaged landing craft, etc.</p><p></p><p>[imager]http://img238.imageshack.us/img238/9516/84770wv6.jpg[/imager]PCs explore some complex/cave/mine/installation or something because of unusual heat signatures and perhaps missing miners/colonists/macguffin. Freezing ice and snow give way to massive fungal growth and bubbling organic ooze.</p><p></p><p>Fight some monsters. Find some clues. Venture deeper. I like the idea of the skulking cyst from Libris Mortis - definitely want to get that in there:</p><p></p><p>It's a one-shot. So I need some initial clues/ambience/encounter, some looser middle exploration/traps/plot development, then finish up with something big, bad, sinister and gross. Any ideas and help? What's the macguffin? Should I go alien or supernatural (I'm learning toward a little of the former but ultimately concluding with the latter)?</p></blockquote><p></p>
[QUOTE="kiznit, post: 3186715, member: 3994"] Hey folks! So we'll probably be finishing up the [i]Red Hand of Doom[/i] campaign that I've been DMing in a month or two, and then we've agreed to do a few round-robin one- or two-shots before starting up the new campaign. I'm excited to play in the games that my players are bringing to the table, but I'm also excited about the one-shot I get to run. After some pondering, I've decided it's all about the Space Horror. Rulesets:[list] [*]D20 Modern [*]D20 Future [*]D20 Future Tech [*]D20 Cyberscape[/list] Inspirations:[list] [*]Aliens (of course) [*]Metroid [*]Doom [*]The Thing [*]Event Horizon [*]Solaris [*]StarCraft[/list] Some basic ideas of where I'm coming from. PCs are a military-trained group of soldiers that's part of a free mercenary company, probably. I like the idea of them drop-shipping onto a freezing ice moon or asteroid. Bad conditions, limited visibility, possibly blizzard-damaged landing craft, etc. [imager]http://img238.imageshack.us/img238/9516/84770wv6.jpg[/imager]PCs explore some complex/cave/mine/installation or something because of unusual heat signatures and perhaps missing miners/colonists/macguffin. Freezing ice and snow give way to massive fungal growth and bubbling organic ooze. Fight some monsters. Find some clues. Venture deeper. I like the idea of the skulking cyst from Libris Mortis - definitely want to get that in there: It's a one-shot. So I need some initial clues/ambience/encounter, some looser middle exploration/traps/plot development, then finish up with something big, bad, sinister and gross. Any ideas and help? What's the macguffin? Should I go alien or supernatural (I'm learning toward a little of the former but ultimately concluding with the latter)? [/QUOTE]
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