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<blockquote data-quote="Dannyalcatraz" data-source="post: 3187707" data-attributes="member: 19675"><p>Some ideas for potential refinements:</p><p></p><p></p><p></p><p>Make the setting a hollowed out asteroid generation/sleeper ship headed for a distant star that was knocked off course by a collision with another asteroid...or better yet, a biotech alien probe. (It could even be a cosmic-ray induced mutant stowaway/livestock/science experiment that escaped into the deeper workings of the ship.)</p><p></p><p>Like the Star Trek Nomad/VGER storyline, the alien probe tries to repair itself with what resources are on hand...and what is on hand are the ship's conscious crew and the colonists in deep freeze. Why is this better? Because you have the potential to have an ultimate opponent that could be reasoned with...if it listens, of course.</p><p></p><p>The PCs could be internal security that gets thawed out, the conscious (non-frozen) crew of the ship, or even military or salvagers who find the ship 1000's of years after it would have reached its intended destination, billions of miles off course, and an utter mystery...</p><p></p><p></p><p></p><p>The race that sent the bioprobe out could be devotees of The Old Ones.</p><p></p><p>The biotech chould have reality or perception warping effects.</p><p></p><p></p><p></p><p>* An esper/precog (Bester from Bab5, Gil Hamilton from Niven's Known World stories, many, many others) If you really want supernatural, this is the archetype most likely to be able to perceive the normally unperceivable.</p><p>* A cyborg</p><p>* A chemically enhanced or genetically enhanced warrior (RIFTS Juicers, Gordon Dickson's Dorsai)</p><p>* A sentient robot or AI</p><p>* A company/government rat (could be any of the guys)</p><p>* A big-game hunter</p><p>* A Pilot</p><p>* An Outlaw who conned his way onto the mission or the ship</p><p>* A stowaway</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3187707, member: 19675"] Some ideas for potential refinements: Make the setting a hollowed out asteroid generation/sleeper ship headed for a distant star that was knocked off course by a collision with another asteroid...or better yet, a biotech alien probe. (It could even be a cosmic-ray induced mutant stowaway/livestock/science experiment that escaped into the deeper workings of the ship.) Like the Star Trek Nomad/VGER storyline, the alien probe tries to repair itself with what resources are on hand...and what is on hand are the ship's conscious crew and the colonists in deep freeze. Why is this better? Because you have the potential to have an ultimate opponent that could be reasoned with...if it listens, of course. The PCs could be internal security that gets thawed out, the conscious (non-frozen) crew of the ship, or even military or salvagers who find the ship 1000's of years after it would have reached its intended destination, billions of miles off course, and an utter mystery... The race that sent the bioprobe out could be devotees of The Old Ones. The biotech chould have reality or perception warping effects. * An esper/precog (Bester from Bab5, Gil Hamilton from Niven's Known World stories, many, many others) If you really want supernatural, this is the archetype most likely to be able to perceive the normally unperceivable. * A cyborg * A chemically enhanced or genetically enhanced warrior (RIFTS Juicers, Gordon Dickson's Dorsai) * A sentient robot or AI * A company/government rat (could be any of the guys) * A big-game hunter * A Pilot * An Outlaw who conned his way onto the mission or the ship * A stowaway [/QUOTE]
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