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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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<blockquote data-quote="wedgeski" data-source="post: 3187741" data-attributes="member: 16212"><p>I don't really have anything constructive to add at this point but let me just say I have seriously considered a Space Horror campaign heavily ripped o-- I mean, heavily inspired by Metroid Prime and Metroid Prime Echoes. Hell, *any* Metroid game from the original onwards. They're all so fantastically atmospheric, and have a bit of just about everything: bounty-hunters, organo-tech super-armour, space pirates (SPACE! PIRATES!), ancient civilizations, macro-biotic aliens... all against mysterious backdrops of ruinous decline and long-sought redemption.</p><p></p><p>In terms of archetypes the Company Man (Burke from Aliens) is essential IMO. How great would it be for a one shot if the group found out one of them was an insider right near the beginning, but didn't know who it was? How much greater if it was randomly assigned at the start - i.e. after choosing PC's, everyone pulls a card at random, one of which says: "You're a company man. Your prime directive is to bring back something alive."</p><p></p><p>Dannyalcatraz has hit the nail on the head with his list of archetypes: just go and spend a pleasurable couple of hours watching Aliens and your answers are right there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wedgeski, post: 3187741, member: 16212"] I don't really have anything constructive to add at this point but let me just say I have seriously considered a Space Horror campaign heavily ripped o-- I mean, heavily inspired by Metroid Prime and Metroid Prime Echoes. Hell, *any* Metroid game from the original onwards. They're all so fantastically atmospheric, and have a bit of just about everything: bounty-hunters, organo-tech super-armour, space pirates (SPACE! PIRATES!), ancient civilizations, macro-biotic aliens... all against mysterious backdrops of ruinous decline and long-sought redemption. In terms of archetypes the Company Man (Burke from Aliens) is essential IMO. How great would it be for a one shot if the group found out one of them was an insider right near the beginning, but didn't know who it was? How much greater if it was randomly assigned at the start - i.e. after choosing PC's, everyone pulls a card at random, one of which says: "You're a company man. Your prime directive is to bring back something alive." Dannyalcatraz has hit the nail on the head with his list of archetypes: just go and spend a pleasurable couple of hours watching Aliens and your answers are right there. :) [/QUOTE]
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