Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Space Opera
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RainOfSteel" data-source="post: 5739624" data-attributes="member: 24460"><p>I like Fading Suns a lot myself. It has all the tech, psi, and even magic accessories to play space opera in whatever setting you design. You can drop psi and magic if you don't like them.</p><p></p><p>Spaceship construction is very simple, sometimes a little too simple for my tastes, but it's rules light nature makes investment in understanding it minimal. It's stats are for very lightly crewed vessels with a very limited number of weapons.</p><p></p><p>FTL travel is by emplaced warp gates. A gate drive is required to utilize the gates, so you can drop the gates if you want and replace the gate drive with a warp drive, hyper drive, jump drive, stutter warp drive, or what have you using your own parameters of travel rates and speeds.</p><p></p><p>There is no meaningful star/world construction system. You'll have to pull from another game to do that. A lot of space opera may not require detailed star system and world construction.</p><p></p><p>For Star Wars games, I just make star systems up on the spot and who cares if an O-type star is only one in three million and can't grow planetary systems because of stiff solar winds and supremely short lifespans? I have a string of them and put some planets in their far orbits and slap down some with hardscrabble biospheres of cold ice or blazing heat (favorites), pirate hangouts, communities that have deliberately become lost to knowledge to keep the privacy of their inhabitants, fanatic religious monasteries, and equally impossible Oort clouds full of miners who utilize the pirate hangouts more than the pirates do. Oh, and a crazy Jedi just to keep things interesting.</p><p></p><p>For more science-oriented games, that's not so easy to pull off in a few easily worded phrases, which can make full star/world constructions systems very nice.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 5739624, member: 24460"] I like Fading Suns a lot myself. It has all the tech, psi, and even magic accessories to play space opera in whatever setting you design. You can drop psi and magic if you don't like them. Spaceship construction is very simple, sometimes a little too simple for my tastes, but it's rules light nature makes investment in understanding it minimal. It's stats are for very lightly crewed vessels with a very limited number of weapons. FTL travel is by emplaced warp gates. A gate drive is required to utilize the gates, so you can drop the gates if you want and replace the gate drive with a warp drive, hyper drive, jump drive, stutter warp drive, or what have you using your own parameters of travel rates and speeds. There is no meaningful star/world construction system. You'll have to pull from another game to do that. A lot of space opera may not require detailed star system and world construction. For Star Wars games, I just make star systems up on the spot and who cares if an O-type star is only one in three million and can't grow planetary systems because of stiff solar winds and supremely short lifespans? I have a string of them and put some planets in their far orbits and slap down some with hardscrabble biospheres of cold ice or blazing heat (favorites), pirate hangouts, communities that have deliberately become lost to knowledge to keep the privacy of their inhabitants, fanatic religious monasteries, and equally impossible Oort clouds full of miners who utilize the pirate hangouts more than the pirates do. Oh, and a crazy Jedi just to keep things interesting. For more science-oriented games, that's not so easy to pull off in a few easily worded phrases, which can make full star/world constructions systems very nice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Space Opera
Top