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<blockquote data-quote="Psion" data-source="post: 4485778" data-attributes="member: 172"><p>I disagree. Traveller's look isn't that different from SF of the 90s and 2000's... Babylon 5, Space: Above and Beyond, Battlestar Galactica and (especially) Firefly are all right up Traveller's alley. Traveller in no longer considered "hard", but it certainly is representative of a sort of space SF that many people enjoy.</p><p></p><p></p><p></p><p>Some of us find the unstated to be a boon more than a curse, as it gives us room to create stuff to fill in, but doesn't leave us the task of filling in things by hand.</p><p></p><p>That being said, there is a huge body of work for the Traveller imperium. I've tapped into GURPS Traveller supplements like Humaniti and Starports to fill in details, books that (thankfully, not being a GT fan) I can pretty much ignore if I don't want to use it. Best of both worlds.</p><p></p><p></p><p></p><p>This complaint, while overstated, is more of less true. It really only makes a difference if you are a stickler about realism in your planetary data.</p><p></p><p>Unfortunately for me, I sort of am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I did find one quick tweak that works wonders in making the canon system data make sense: make the size figure be in term of eights of Earth mass, not in terms of radius. You do that, 90% of the physically hosed-up worlds start to make sense (as it is, CT's rule for creating atmosphere way under-estimate the tendency of small bodies to lose their atmosphere.)</p><p></p><p>There is the somewhat bigger issue of habitable world in systems with white dwarfs, but that data is less "canonical" and you're usually safe to pencil in red dwarfs in the place of white dwarfs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you are not concerned about using canonical data but are concerned with realistic planetology, seek out and purchase a copy of GURPS TRAVELLER: FIRST SURVEY. It is world gen done right for Traveller. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>This is true, and is actually one of the major things that has me pining for a game that is sort of the "next generation Traveller". A game that seems will never be.</p><p></p><p></p><p></p><p>That, I vehemently disagree with. Albeit agreeing with many of your point, you are picking at points that just aren't that important to most SF fans. Traveller has some flaws, but has benefits in that it is highly playable game that most players can relate with. I have introduced many players to it over the years.</p><p></p><p></p><p></p><p>I had high hopes for Thousand Suns being the next-gen Traveller game I was looking for. And it has many, many elements to be that game. However, I am finding I am thoroughly unsatisfied with the task system. It just doesn't seem to balance well against the chargen system. And for that matter, I dislike the strange decision to make ability scores static.</p><p></p><p>Perhaps I'll spin together a replacement task system that does what I think it needs to do.</p></blockquote><p></p>
[QUOTE="Psion, post: 4485778, member: 172"] I disagree. Traveller's look isn't that different from SF of the 90s and 2000's... Babylon 5, Space: Above and Beyond, Battlestar Galactica and (especially) Firefly are all right up Traveller's alley. Traveller in no longer considered "hard", but it certainly is representative of a sort of space SF that many people enjoy. Some of us find the unstated to be a boon more than a curse, as it gives us room to create stuff to fill in, but doesn't leave us the task of filling in things by hand. That being said, there is a huge body of work for the Traveller imperium. I've tapped into GURPS Traveller supplements like Humaniti and Starports to fill in details, books that (thankfully, not being a GT fan) I can pretty much ignore if I don't want to use it. Best of both worlds. This complaint, while overstated, is more of less true. It really only makes a difference if you are a stickler about realism in your planetary data. Unfortunately for me, I sort of am. :( I did find one quick tweak that works wonders in making the canon system data make sense: make the size figure be in term of eights of Earth mass, not in terms of radius. You do that, 90% of the physically hosed-up worlds start to make sense (as it is, CT's rule for creating atmosphere way under-estimate the tendency of small bodies to lose their atmosphere.) There is the somewhat bigger issue of habitable world in systems with white dwarfs, but that data is less "canonical" and you're usually safe to pencil in red dwarfs in the place of white dwarfs. :) If you are not concerned about using canonical data but are concerned with realistic planetology, seek out and purchase a copy of GURPS TRAVELLER: FIRST SURVEY. It is world gen done right for Traveller. :cool: This is true, and is actually one of the major things that has me pining for a game that is sort of the "next generation Traveller". A game that seems will never be. That, I vehemently disagree with. Albeit agreeing with many of your point, you are picking at points that just aren't that important to most SF fans. Traveller has some flaws, but has benefits in that it is highly playable game that most players can relate with. I have introduced many players to it over the years. I had high hopes for Thousand Suns being the next-gen Traveller game I was looking for. And it has many, many elements to be that game. However, I am finding I am thoroughly unsatisfied with the task system. It just doesn't seem to balance well against the chargen system. And for that matter, I dislike the strange decision to make ability scores static. Perhaps I'll spin together a replacement task system that does what I think it needs to do. [/QUOTE]
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