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<blockquote data-quote="Agemegos" data-source="post: 4486884" data-attributes="member: 18377"><p>At the cost of being grotesquely unrealistic. It's like the difference between chess and a wargame: the chequerboard and the funny pieces and moving only one piece on each turn makes things a lot simpler, but the result is just not a representation of a battlefield.</p><p></p><p></p><p></p><p>Indeed. But at that scope (ie. about forty stars) the problem is easily solved by a distance table.</p><p></p><p>I have a copy of <a href="http://www.projectrho.com/smap12.html#map01" target="_blank">this starmap</a>, which I have laminated and use in gaming. It has about 224 stars on it, and while the distances between the stars are not apparent at a glance it is possible to discern which stars are near to a given location in a few moments. You glance at the dot that represents your current location and note the last of its co-ordinates. Then you glance at the nearby dots and check the last of their co-ordinates. If it is very different from the number you mentally noted you dismiss the star as not all that near. The same approach works using the <em>Astrogator's Handbook</em>, which divides space within 75 light-years into 63 sectors and represents each with a map like <a href="http://www.scifi-az.com/astronomy/quadrant_maps.htm" target="_blank">this</a>.</p><p></p><p>Sure, it's not as easy as judging distance on a map of something flat. But that's because it is representing something that is intrinsically more complex. You can't suppress that complexity without losing the essence of Space.</p></blockquote><p></p>
[QUOTE="Agemegos, post: 4486884, member: 18377"] At the cost of being grotesquely unrealistic. It's like the difference between chess and a wargame: the chequerboard and the funny pieces and moving only one piece on each turn makes things a lot simpler, but the result is just not a representation of a battlefield. Indeed. But at that scope (ie. about forty stars) the problem is easily solved by a distance table. I have a copy of [url=http://www.projectrho.com/smap12.html#map01]this starmap[/url], which I have laminated and use in gaming. It has about 224 stars on it, and while the distances between the stars are not apparent at a glance it is possible to discern which stars are near to a given location in a few moments. You glance at the dot that represents your current location and note the last of its co-ordinates. Then you glance at the nearby dots and check the last of their co-ordinates. If it is very different from the number you mentally noted you dismiss the star as not all that near. The same approach works using the [i]Astrogator's Handbook[/i], which divides space within 75 light-years into 63 sectors and represents each with a map like [url=http://www.scifi-az.com/astronomy/quadrant_maps.htm]this[/url]. Sure, it's not as easy as judging distance on a map of something flat. But that's because it is representing something that is intrinsically more complex. You can't suppress that complexity without losing the essence of Space. [/QUOTE]
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