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<blockquote data-quote="Korgoth" data-source="post: 4487231" data-attributes="member: 49613"><p>Enjoy!</p><p></p><p>@Agemegos:</p><p></p><p>For what it's worth, here's how I handle Jump technology in my interpretations of Traveller:</p><p></p><p>(2D) Sector maps are accurate because they're not star maps, they're maps of Jump Space. J-Space is a separate space (or quasi-space) that does not map precisely (as far as man can tell) onto real space.</p><p></p><p>The Jump Drive propels you into Jump Space and maintains you there. When there, you aim yourself at one of the large disturbances that constitutes a stellar mass. As you draw near the stellar mass, you precipitate out of jump space and into real space (thus mass hampers jump so you need more powerful jump engines for a larger ship). If you don't reach a precipitating mass before lose jump field integrity, you're swallowed up or sometimes appear at a random point in real space (after a variable amount of time). Another reason for the high casualties in the Scout service.</p><p></p><p>Anyway, Jump space works on its own physics and the relative positions of the jumpable systems can be accurately represented in 2D. A jump map is not a real star map, however, and does not have constellations, familiar locations, etc. Maybe Terrans have never visited Alpha Centauri because there has never been a jump route found to it. Maybe we have visited Eta Carinae because, due to the quirks of J-Space, it is only a few jumps away (and you can hardly miss it!). Etc.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4487231, member: 49613"] Enjoy! @Agemegos: For what it's worth, here's how I handle Jump technology in my interpretations of Traveller: (2D) Sector maps are accurate because they're not star maps, they're maps of Jump Space. J-Space is a separate space (or quasi-space) that does not map precisely (as far as man can tell) onto real space. The Jump Drive propels you into Jump Space and maintains you there. When there, you aim yourself at one of the large disturbances that constitutes a stellar mass. As you draw near the stellar mass, you precipitate out of jump space and into real space (thus mass hampers jump so you need more powerful jump engines for a larger ship). If you don't reach a precipitating mass before lose jump field integrity, you're swallowed up or sometimes appear at a random point in real space (after a variable amount of time). Another reason for the high casualties in the Scout service. Anyway, Jump space works on its own physics and the relative positions of the jumpable systems can be accurately represented in 2D. A jump map is not a real star map, however, and does not have constellations, familiar locations, etc. Maybe Terrans have never visited Alpha Centauri because there has never been a jump route found to it. Maybe we have visited Eta Carinae because, due to the quirks of J-Space, it is only a few jumps away (and you can hardly miss it!). Etc. [/QUOTE]
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