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<blockquote data-quote="The Green Adam" data-source="post: 4496544" data-attributes="member: 50821"><p>I can totally see that as a viable and interesting setting but Traveller came out at a time when Star Wars was very much on the mind of most gaming aged customers. Plus, it said right on the cover, "Science Adventure in the Far Future". In 1977 the 'Far Future' didn't have bullets and slow FTL drives. I grew up on Ringworld, The Forever War, The Stars My Destination, Lensman, Retief and many other SF books just as much as TV shows, comics and movies and at first glance Traveller seemed dull and flat by comparison.</p><p> </p><p>The real kicker is that over the years, and notably on this very board/forum, it has been mentioned that SF games have always had more difficulty then Fantasy in being accepted because we share a past, medieval period while everyone's view of the future is different. That is, we can all imagine and get behind a historical period but we differ on what the future holds.</p><p> </p><p>Thing is, D&D now has little or nothing to do with the realities of a Western European medieval world and every time SF is brought up we all seem to be looking for roughly the same thing. There is a desire for a generic SF game with real art and production valves that does the basics of space opera like ray guns, starships, robots, cybernetics and aliens and has modular add ons for stuff like cyberpunk or near future. If I had the funds and could create any game, that is the one I would market.</p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4496544, member: 50821"] I can totally see that as a viable and interesting setting but Traveller came out at a time when Star Wars was very much on the mind of most gaming aged customers. Plus, it said right on the cover, "Science Adventure in the Far Future". In 1977 the 'Far Future' didn't have bullets and slow FTL drives. I grew up on Ringworld, The Forever War, The Stars My Destination, Lensman, Retief and many other SF books just as much as TV shows, comics and movies and at first glance Traveller seemed dull and flat by comparison. The real kicker is that over the years, and notably on this very board/forum, it has been mentioned that SF games have always had more difficulty then Fantasy in being accepted because we share a past, medieval period while everyone's view of the future is different. That is, we can all imagine and get behind a historical period but we differ on what the future holds. Thing is, D&D now has little or nothing to do with the realities of a Western European medieval world and every time SF is brought up we all seem to be looking for roughly the same thing. There is a desire for a generic SF game with real art and production valves that does the basics of space opera like ray guns, starships, robots, cybernetics and aliens and has modular add ons for stuff like cyberpunk or near future. If I had the funds and could create any game, that is the one I would market. AD [/QUOTE]
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