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<blockquote data-quote="RFisher" data-source="post: 4497454" data-attributes="member: 3608"><p>It’s funny. Back then, I was heavily into science. The sci-fi I did enjoy was the stuff that was more grounded in science. So, a future with bullets and slow FTL was more attractive to me.</p><p></p><p>Sure, I liked Star Wars, but it was always <a href="http://jrients.blogspot.com/2008/09/fantasy-in-drag.html" target="_blank">fantasy in drag</a> to me. No need for a sci-fi RPG if I want to play something like Star Wars. (OK, not <em>just</em> fantasy in drag. Also WWII and Kurosawa and...)</p><p></p><p>But then, I guess I knew I was weird in that respect even then.</p><p></p><p>On the other hand, there were some pretty gonzo <em>Traveller</em> campaigns I’ve read about. Change the time for jumps to be based on distance and whatever rate you choose. Call the blades “lightsabers”. Call the slugthrowers “blasters”. And you’re well on your way.</p></blockquote><p></p>
[QUOTE="RFisher, post: 4497454, member: 3608"] It’s funny. Back then, I was heavily into science. The sci-fi I did enjoy was the stuff that was more grounded in science. So, a future with bullets and slow FTL was more attractive to me. Sure, I liked Star Wars, but it was always [url=http://jrients.blogspot.com/2008/09/fantasy-in-drag.html]fantasy in drag[/url] to me. No need for a sci-fi RPG if I want to play something like Star Wars. (OK, not [i]just[/i] fantasy in drag. Also WWII and Kurosawa and...) But then, I guess I knew I was weird in that respect even then. On the other hand, there were some pretty gonzo [i]Traveller[/i] campaigns I’ve read about. Change the time for jumps to be based on distance and whatever rate you choose. Call the blades “lightsabers”. Call the slugthrowers “blasters”. And you’re well on your way. [/QUOTE]
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