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<blockquote data-quote="Bill Zebub" data-source="post: 9871636" data-attributes="member: 7031982"><p>This is an illustration of how I think this would be different.</p><p></p><p>The kind of resolution I'm trying to avoid is: the party jumps from Point A to Point B, the navigator fails a required Navigation check, and the GM rolls a random event of "Pirate Attack!"</p><p></p><p>Instead (to keep the example simple), the group has two possible routes to choose from. One option is relatively safe, but longer and more expensive (fuel) and the most likely consequences of a failed roll would be to not have enough fuel and thus waste even more time acquiring some. And they're in a hurry. The other option is much quicker, but there's an intermediate jump where pirates often lurk. They choose the quicker/dangerous route, fail a roll, and get attacked by pirates.</p><p></p><p>In both cases the outcome is the same, but in my mind in the second case the outcome was (at least partly) a function of the party's choices, rather than the whole thing being deterministic.</p><p></p><p>Does that make sense?</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9871636, member: 7031982"] This is an illustration of how I think this would be different. The kind of resolution I'm trying to avoid is: the party jumps from Point A to Point B, the navigator fails a required Navigation check, and the GM rolls a random event of "Pirate Attack!" Instead (to keep the example simple), the group has two possible routes to choose from. One option is relatively safe, but longer and more expensive (fuel) and the most likely consequences of a failed roll would be to not have enough fuel and thus waste even more time acquiring some. And they're in a hurry. The other option is much quicker, but there's an intermediate jump where pirates often lurk. They choose the quicker/dangerous route, fail a roll, and get attacked by pirates. In both cases the outcome is the same, but in my mind in the second case the outcome was (at least partly) a function of the party's choices, rather than the whole thing being deterministic. Does that make sense? [/QUOTE]
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