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<blockquote data-quote="Bill Zebub" data-source="post: 9815973" data-attributes="member: 7031982"><p>I agree that it's tedious, but I'm not sure it's because each person gets assigned to a role. A lot of games do a similar thing in combat (tank, stabber, healer, ranged nukes, etc.) and that doesn't get old. Or, at least, it doesn't get old as fast.</p><p></p><p>I think the problem is that travel rules (and there's a direct parallel to TOR journey rules here) don't follow the play loop of declaring an action that might lead to a dice roll. Or, the only action declaration is "We travel to the Alderaan system." But once the destination is set, players aren't doing anything proactively, they're just responding to an algorithm. "Ok, Engineer, you need to make an Engineering check." "11". "Uh-oh....that means, let's see...(dice roll)...the flux capacitor is malfunctioning." "Is that bad?" "Well, I need another Engineering roll at a higher DC..."</p><p></p><p>Boring. That's just a board game, not a roleplaying game. (Except maybe in the sense that the dice rolls are generating prompts for roleplaying. But Monopoly could do that, too: "You must pay the rent!" "But I can't pay the rent!" "You must pay the rent!" "But I can't pay the rent!" "<em>I'll</em> pay the rent!" "My hero!")</p><p></p><p>I don't know <em>exactly</em> what I'm looking for, but I want traveling through hyperspace, especially when it's to a new destination, to feel more like going into a new dungeon.</p><p></p><p></p><p></p><p></p><p></p><p>And I want a pony.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9815973, member: 7031982"] I agree that it's tedious, but I'm not sure it's because each person gets assigned to a role. A lot of games do a similar thing in combat (tank, stabber, healer, ranged nukes, etc.) and that doesn't get old. Or, at least, it doesn't get old as fast. I think the problem is that travel rules (and there's a direct parallel to TOR journey rules here) don't follow the play loop of declaring an action that might lead to a dice roll. Or, the only action declaration is "We travel to the Alderaan system." But once the destination is set, players aren't doing anything proactively, they're just responding to an algorithm. "Ok, Engineer, you need to make an Engineering check." "11". "Uh-oh....that means, let's see...(dice roll)...the flux capacitor is malfunctioning." "Is that bad?" "Well, I need another Engineering roll at a higher DC..." Boring. That's just a board game, not a roleplaying game. (Except maybe in the sense that the dice rolls are generating prompts for roleplaying. But Monopoly could do that, too: "You must pay the rent!" "But I can't pay the rent!" "You must pay the rent!" "But I can't pay the rent!" "[I]I'll[/I] pay the rent!" "My hero!") I don't know [I]exactly[/I] what I'm looking for, but I want traveling through hyperspace, especially when it's to a new destination, to feel more like going into a new dungeon. And I want a pony. [/QUOTE]
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