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<blockquote data-quote="Celebrim" data-source="post: 9819207" data-attributes="member: 4937"><p>The general rule in the game is that ships normally jump one planetary diameter away from the planet in order to minimize the turbulence that hyperspace experiences in the presence of real space gravity. Systems with complex moon or ring systems often have correspondingly more hyperspace turbulence. You can jump from closer, but you are very likely to have an accident.</p><p></p><p></p><p></p><p>This strongly varies across the movies. We see everything from the Imperial Fleet arriving at Hoth on the edge of the solar system (say 30 or more AU) to jumps like Luke over Dagobah or the improvised rebel fleet over Scarif in what effectively low obit only a few 100 kilometers up. The rebel fleet arrives at Endor at what appears to be four or five planetary radiuses from the planet's surface. I don't think you can use the existing evidence to strongly make a claim about the normal height ships jump into as I think the shots are chosen for artistic reasons or reasons of storytelling and not out of some rigor introduced to the artists about how things should be done. I've settled on 1 planetary radius, which for an earth sized planet is about 12000 kilometers out.</p><p></p><p>In the TPM it looks like they jump to Coruscant roughly one planetary radius out. In my own game, for such a high population world, this jump point would be reserved for priority government traffic only. Coruscant has so much traffic and so many orbiting bodies that for safety reasons most ships would jump in 60 or more planetary radiuses out just to minimize chances of collisions.</p><p></p><p></p><p></p><p>I don't consider the Mandalorian well enough made to inform canon in much of any way, but I addressed this point already. While pirates certainly could predate on outer rim worlds too poor to maintain any sort of planetary security, and in fact I've already had an adventure that one of the major plot points was a bounty on a pirate that was doing just that, the truth is that it's hard to make a living pirating a few tons of frozen fish or other low value commodity that fringe worlds use as cash crops or trade goods. </p><p></p><p>Even if we cite the terribly made later seasons of the Mandalorian as realistic, they are realistic about how not to successfully get away with piracy or maybe more to the point how not to set yourself up as a minor warlord in the fringe. The pirates here preyed on impoverished worlds, wore out their welcome in an area where a wiser captain would be spending profits not acquiring them, and eventually so angered the other underclass and criminal elements in the area that they organized against them. Sure, you can make money for example intercepting smugglers transporting spice, but robbing from other thieves is one of the more dangerous ways a thief can make a living.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9819207, member: 4937"] The general rule in the game is that ships normally jump one planetary diameter away from the planet in order to minimize the turbulence that hyperspace experiences in the presence of real space gravity. Systems with complex moon or ring systems often have correspondingly more hyperspace turbulence. You can jump from closer, but you are very likely to have an accident. This strongly varies across the movies. We see everything from the Imperial Fleet arriving at Hoth on the edge of the solar system (say 30 or more AU) to jumps like Luke over Dagobah or the improvised rebel fleet over Scarif in what effectively low obit only a few 100 kilometers up. The rebel fleet arrives at Endor at what appears to be four or five planetary radiuses from the planet's surface. I don't think you can use the existing evidence to strongly make a claim about the normal height ships jump into as I think the shots are chosen for artistic reasons or reasons of storytelling and not out of some rigor introduced to the artists about how things should be done. I've settled on 1 planetary radius, which for an earth sized planet is about 12000 kilometers out. In the TPM it looks like they jump to Coruscant roughly one planetary radius out. In my own game, for such a high population world, this jump point would be reserved for priority government traffic only. Coruscant has so much traffic and so many orbiting bodies that for safety reasons most ships would jump in 60 or more planetary radiuses out just to minimize chances of collisions. I don't consider the Mandalorian well enough made to inform canon in much of any way, but I addressed this point already. While pirates certainly could predate on outer rim worlds too poor to maintain any sort of planetary security, and in fact I've already had an adventure that one of the major plot points was a bounty on a pirate that was doing just that, the truth is that it's hard to make a living pirating a few tons of frozen fish or other low value commodity that fringe worlds use as cash crops or trade goods. Even if we cite the terribly made later seasons of the Mandalorian as realistic, they are realistic about how not to successfully get away with piracy or maybe more to the point how not to set yourself up as a minor warlord in the fringe. The pirates here preyed on impoverished worlds, wore out their welcome in an area where a wiser captain would be spending profits not acquiring them, and eventually so angered the other underclass and criminal elements in the area that they organized against them. Sure, you can make money for example intercepting smugglers transporting spice, but robbing from other thieves is one of the more dangerous ways a thief can make a living. [/QUOTE]
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