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Space Travel?
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<blockquote data-quote="Bill Zebub" data-source="post: 9819230" data-attributes="member: 7031982"><p>Interesting. Just catching up on the thread.</p><p></p><p>I do NOT think that the solution to making space travel more interesting is either ship to ship combat, or more/better ship-related skills.</p><p></p><p>As far as combat goes, in the fantasy genre I don't think combat makes overland travel more engaging, in the sense of requiring interesting decision-making. It sometimes <em>interrupts</em> the overland travel with an activity that is possibly engaging, but it doesn't in itself make the process of traveling more engaging.</p><p></p><p>And I think that ship-related skills (piloting, navigation, engineering, gunnery, etc.) would tend to just lead to dice-rolling instead of decision-making.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9819230, member: 7031982"] Interesting. Just catching up on the thread. I do NOT think that the solution to making space travel more interesting is either ship to ship combat, or more/better ship-related skills. As far as combat goes, in the fantasy genre I don't think combat makes overland travel more engaging, in the sense of requiring interesting decision-making. It sometimes [I]interrupts[/I] the overland travel with an activity that is possibly engaging, but it doesn't in itself make the process of traveling more engaging. And I think that ship-related skills (piloting, navigation, engineering, gunnery, etc.) would tend to just lead to dice-rolling instead of decision-making. [/QUOTE]
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