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<blockquote data-quote="Stormonu" data-source="post: 6016069" data-attributes="member: 52734"><p>Just putting this out for the heck of it...sometimes it's good to think just beyond what's available in technology, and to ponder how humanity interacts with that technology...</p><p></p><p>The sci-fi setting I've been developing, Romeworld, is on the verge of the graviometic age. At this time the vast majority of ships run on fusion torch; colonization has gotten as far as the asteroid belt and there are several projects underway at Jupiter looking at extending colonization to the remainder of the sun-starved planets with plotting for colonization of other systems. By means of cutting edge gravity devices, Mar's orbit is now fixed to parallel Earth's (so there is no variance in travel distance through the months). Mars has been mostly terraformed, but sometimes suffers from tectonic plate shifts induced by the alteration to it orbit.</p><p></p><p>A ship running at full burn can traverse the distance from Earth to Mars in about 3 months. However, due the limits of ship's stores, fuel and crew psychology (ships tend to be cramped and available food is dehydrated & prepackaged) and physiology (artificial gravity is too expensive and bulky for starships except for the largest warships or pleasure cruise ships), most ships make the trip in up to 6 months time. There are "waystations"/space stations set at intervals along the way to facilitate travellers. Known as the Marium Causeway, it's similar to the way towns sprang up along railroad routes in the old U.S.</p><p></p><p>However, one of the latest projects being tested near Jupiter is known as the HyperGun. This is a gravio/magnetic "launch tube" that is being tested primarily for eventual use in intersystem travel. It consists of the Hypergun and a "net" to catch objects. It can obtain speeds up to .95C (with hope they can get it up to .97C once it's out of beta testing) Currently, the designers are trying to work out a serious flaw in the system - they have devised a ship that can survive the rapid acceleration and deceleration, but they have yet to been able to design an accelerometer system that can react fast enough to prevent living objects from being pulped by the speeds that are obtained.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6016069, member: 52734"] Just putting this out for the heck of it...sometimes it's good to think just beyond what's available in technology, and to ponder how humanity interacts with that technology... The sci-fi setting I've been developing, Romeworld, is on the verge of the graviometic age. At this time the vast majority of ships run on fusion torch; colonization has gotten as far as the asteroid belt and there are several projects underway at Jupiter looking at extending colonization to the remainder of the sun-starved planets with plotting for colonization of other systems. By means of cutting edge gravity devices, Mar's orbit is now fixed to parallel Earth's (so there is no variance in travel distance through the months). Mars has been mostly terraformed, but sometimes suffers from tectonic plate shifts induced by the alteration to it orbit. A ship running at full burn can traverse the distance from Earth to Mars in about 3 months. However, due the limits of ship's stores, fuel and crew psychology (ships tend to be cramped and available food is dehydrated & prepackaged) and physiology (artificial gravity is too expensive and bulky for starships except for the largest warships or pleasure cruise ships), most ships make the trip in up to 6 months time. There are "waystations"/space stations set at intervals along the way to facilitate travellers. Known as the Marium Causeway, it's similar to the way towns sprang up along railroad routes in the old U.S. However, one of the latest projects being tested near Jupiter is known as the HyperGun. This is a gravio/magnetic "launch tube" that is being tested primarily for eventual use in intersystem travel. It consists of the Hypergun and a "net" to catch objects. It can obtain speeds up to .95C (with hope they can get it up to .97C once it's out of beta testing) Currently, the designers are trying to work out a serious flaw in the system - they have devised a ship that can survive the rapid acceleration and deceleration, but they have yet to been able to design an accelerometer system that can react fast enough to prevent living objects from being pulped by the speeds that are obtained. [/QUOTE]
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