Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Spaceship: The Carter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LucasC" data-source="post: 6285253" data-attributes="member: 6762606"><p>The Carter is a customized freighter. </p><p></p><p>I mapped The Carter using the 1 CU = 4 squares. Not visible on the floorplan are: </p><ul> <li data-xf-list-type="ul">5 CU given to SS</li> <li data-xf-list-type="ul">3 CU given to computers, scanners, etc.</li> <li data-xf-list-type="ul">10 CUs given to shields</li> <li data-xf-list-type="ul">5 CUs given to the tractor beam</li> </ul><p></p><p>Luxury was not a problem, although having so many cabins helped. I needed all the cabins because this will be the PCs primary ship and there are seven of them. </p><p></p><p>As FTL is highly restrictive in my setting, engines were easy and actually the ship engines technically produce more than I'll allow. The computers make up for that though, dropping the engines back down to 2 (from 3). </p><p></p><p>I created a new "add on" item for the ship. </p><ul> <li data-xf-list-type="ul"><strong>Navigational Computers: </strong>Each nav computer costs 1MC and takes up .25 space. Each computer reduces required crew by 1 for the purposes of flying the starship. That allows the ship to fly with just one person. It cannot use any of the guns or sensors and such without an actual crew.</li> </ul><p></p><p>[ATTACH]61123[/ATTACH]</p><p>[ATTACH]61122[/ATTACH]</p><p>[ATTACH]61124[/ATTACH]</p><ol> <li data-xf-list-type="ol">Bridge (incidentally, this doesn't take any CUs technically)</li> <li data-xf-list-type="ol">Observation lounge</li> <li data-xf-list-type="ol">(more of the) Observation lounge and poor quality cabins (x6)</li> <li data-xf-list-type="ol">Standard quality cabin</li> <li data-xf-list-type="ol">Subluminal engines</li> <li data-xf-list-type="ol">Rail guns - set on tracks so they can pivot up and down the side of the ship</li> <li data-xf-list-type="ol">Cargo space (a/b are ramps that can be lowered for getting onto the ship)</li> <li data-xf-list-type="ol">FTL engines</li> </ol></blockquote><p></p>
[QUOTE="LucasC, post: 6285253, member: 6762606"] The Carter is a customized freighter. I mapped The Carter using the 1 CU = 4 squares. Not visible on the floorplan are: [LIST] [*]5 CU given to SS [*]3 CU given to computers, scanners, etc. [*]10 CUs given to shields [*]5 CUs given to the tractor beam [/LIST] Luxury was not a problem, although having so many cabins helped. I needed all the cabins because this will be the PCs primary ship and there are seven of them. As FTL is highly restrictive in my setting, engines were easy and actually the ship engines technically produce more than I'll allow. The computers make up for that though, dropping the engines back down to 2 (from 3). I created a new "add on" item for the ship. [LIST] [*][B]Navigational Computers: [/B]Each nav computer costs 1MC and takes up .25 space. Each computer reduces required crew by 1 for the purposes of flying the starship. That allows the ship to fly with just one person. It cannot use any of the guns or sensors and such without an actual crew. [/LIST] [ATTACH=CONFIG]61123._xfImport[/ATTACH] [ATTACH=CONFIG]61122._xfImport[/ATTACH] [ATTACH=CONFIG]61124._xfImport[/ATTACH] [LIST=1] [*]Bridge (incidentally, this doesn't take any CUs technically) [*]Observation lounge [*](more of the) Observation lounge and poor quality cabins (x6) [*]Standard quality cabin [*]Subluminal engines [*]Rail guns - set on tracks so they can pivot up and down the side of the ship [*]Cargo space (a/b are ramps that can be lowered for getting onto the ship) [*]FTL engines [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Spaceship: The Carter
Top