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Spaceship: The Carter
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<blockquote data-quote="LucasC" data-source="post: 6285303" data-attributes="member: 6762606"><p>I leave out the manufacturer names and such because they tend to clutter up the stats without adding any value. </p><p></p><p>I envision countless generically manufactured engines, guns, computers, etc. Too many to name. The thing they will share in common is a cap on technology level, for example, FTL engines can only reach FTL 2. When eventually I give one a name, like the Stellar Co Corp Mark IV Viper Engine, I'll stat that one out in some fashion to break the rules, maybe it can fly at FTL 3. But I'll restrict that to the ones that matter. </p><p></p><p>I don't have all the details on the sheet above but, excepting names, those details are in my Excel sheet. Things like the subluminal engines being liquid fuel and hyperdrive for FTL. The weapons are projectile rail guns. Etc. These details are used to differentiate species in my setting. For instance, The Carter is a human ship and as such it uses propulsion engines and projectile weapons. If it were a tayvaak ship it would use disruptors and if it were a durog ship it uses an unknown type of engine, power and weaponry. </p><p></p><p>I skip those pages in the book that have all the pre-built component parts and generate my ships using the charts (engines pg 176, shields pg 182, weapons pg 187, etc.). </p><p></p><p>I intend to add it to the db.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6285303, member: 6762606"] I leave out the manufacturer names and such because they tend to clutter up the stats without adding any value. I envision countless generically manufactured engines, guns, computers, etc. Too many to name. The thing they will share in common is a cap on technology level, for example, FTL engines can only reach FTL 2. When eventually I give one a name, like the Stellar Co Corp Mark IV Viper Engine, I'll stat that one out in some fashion to break the rules, maybe it can fly at FTL 3. But I'll restrict that to the ones that matter. I don't have all the details on the sheet above but, excepting names, those details are in my Excel sheet. Things like the subluminal engines being liquid fuel and hyperdrive for FTL. The weapons are projectile rail guns. Etc. These details are used to differentiate species in my setting. For instance, The Carter is a human ship and as such it uses propulsion engines and projectile weapons. If it were a tayvaak ship it would use disruptors and if it were a durog ship it uses an unknown type of engine, power and weaponry. I skip those pages in the book that have all the pre-built component parts and generate my ships using the charts (engines pg 176, shields pg 182, weapons pg 187, etc.). I intend to add it to the db. [/QUOTE]
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