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Story Hour
[Spaceship Zero] Q-Ship (actually updated 19 May 2007)
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<blockquote data-quote="Capellan" data-source="post: 1520768" data-attributes="member: 6294"><p>There <em>will</em> be a proper update sometime this week, but in the mean time, an anecdate:</p><p></p><p>Over the weekend just past, I ran Q-Ship four times at a convention. The game began with the four crew members (plus a stowaway character) about to make their first test of the drive. As with the home game, they would jump out, jump back, and end up in a parallel universe where space mould had destroyed the Earth.</p><p></p><p>I expected new players to try different things from the home game, and was basically intending to wing what happened after that, based on whatever they did. This included using some story elements from the 3rd session of home game (which I won't spoil for you).</p><p></p><p>In any case, the first, second and fourth games went much as I thought they would: the group jumped in, jumped out, learny about the mould and the parallel universe, react to it and generally embroil themselves in one scrape or another thereafter ...</p><p></p><p>The <em>third</em> group, however ...</p><p></p><p>Arriving back in the solar system, and receiving no response to their radio calls to Mission City, they flew down to the site of Pluto Base. It, of course, was missing. Investigating the completely empty site, Fury's player said to Gustav's:</p><p></p><p>"Doctor, do you have any theories as to what might have occurred?"</p><p></p><p>And Gustav's player, without batting an eyelid, said:</p><p></p><p>"Indeed. Zere can be only one explanation: a crime as terrible as zis can only be ze vork of mine arch-nemesis, ze evil Doctor Gustav Alois!"</p><p></p><p>Two hours later, after locating Alois' Secret Underwater Arctic Base, defeating his army of Killer Death Robots, and escaping the <em>Sauna of Doom</em> due to the defection of the lovely Agent X (whose heart was swayed by Fury's impassioned 'pep talk' ability), these Q-Shippers thwarted their enemy's last gambit (a Lava Death Winch with an unfortunate tendency to jam when marbles are thrown into the cogwheels), and restored the atomically disrupted Mission City to its original state.</p><p></p><p>Inventing an entirely new module on the fly is FUN, even if I could barely talk by the end of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 1520768, member: 6294"] There [i]will[/i] be a proper update sometime this week, but in the mean time, an anecdate: Over the weekend just past, I ran Q-Ship four times at a convention. The game began with the four crew members (plus a stowaway character) about to make their first test of the drive. As with the home game, they would jump out, jump back, and end up in a parallel universe where space mould had destroyed the Earth. I expected new players to try different things from the home game, and was basically intending to wing what happened after that, based on whatever they did. This included using some story elements from the 3rd session of home game (which I won't spoil for you). In any case, the first, second and fourth games went much as I thought they would: the group jumped in, jumped out, learny about the mould and the parallel universe, react to it and generally embroil themselves in one scrape or another thereafter ... The [i]third[/i] group, however ... Arriving back in the solar system, and receiving no response to their radio calls to Mission City, they flew down to the site of Pluto Base. It, of course, was missing. Investigating the completely empty site, Fury's player said to Gustav's: "Doctor, do you have any theories as to what might have occurred?" And Gustav's player, without batting an eyelid, said: "Indeed. Zere can be only one explanation: a crime as terrible as zis can only be ze vork of mine arch-nemesis, ze evil Doctor Gustav Alois!" Two hours later, after locating Alois' Secret Underwater Arctic Base, defeating his army of Killer Death Robots, and escaping the [i]Sauna of Doom[/i] due to the defection of the lovely Agent X (whose heart was swayed by Fury's impassioned 'pep talk' ability), these Q-Shippers thwarted their enemy's last gambit (a Lava Death Winch with an unfortunate tendency to jam when marbles are thrown into the cogwheels), and restored the atomically disrupted Mission City to its original state. Inventing an entirely new module on the fly is FUN, even if I could barely talk by the end of it :D [/QUOTE]
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[Spaceship Zero] Q-Ship (actually updated 19 May 2007)
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