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<blockquote data-quote="Sadrik" data-source="post: 5032744" data-attributes="member: 14506"><p>I think that the brand was quite broad and has significantly narrowed in scope. I don't think 2e rules method of offering a myriad of disjointed rules that basically forced DMs to run their own game in their own style via households worked either. It was too much then, but spreading out to encompass more than a single style of play is a no-brainier from my perspective. Make more people happy with your brand?</p><p></p><p></p><p>Not all groups are willing to try other games or other companies versions of the game and would rather just deal with the current version, even if they are unhappy with it. Often times things like brand loyalty are not as objective and rational as the hypothetical person you are talking about above. Remember it is a group dynamic at work here often it is not simply the game master saying, "I want to run game Y in lieu of game X" and the players saying, "Wow, thanks for running game Y". If good old game X is questions and the group all of a sudden wants to try game Y, Z, A, B, C they might simply say, "Screw it, too many choices, lets just go back to game X!"</p><p></p><p></p><p>It is also, market theory that informs us that tastes and preferences is only part of the equation.</p><p></p><p></p><p>This is precisely the the point. With their market majority they could very easily put out several rule sets in a line and not railroad their customers down a single play style - some begrudgingly so and others lovingly so. It is not like WoTC does not publish other games in their d20 line. Call them all D&D and make them easily convertible and you have something. Something special.</p><p></p><p>Oh and what is the advantage of having three games rather than one game with a myriad of "campaign option"? I think it is pretty clear: </p><p><strong>support </strong>(official materials addressing each style)</p><p><strong>ease of use</strong> (with only three options, its not like learning infinite options)</p><p><strong>universal use of system</strong> ( go to a convention and play what you expect to play)</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5032744, member: 14506"] I think that the brand was quite broad and has significantly narrowed in scope. I don't think 2e rules method of offering a myriad of disjointed rules that basically forced DMs to run their own game in their own style via households worked either. It was too much then, but spreading out to encompass more than a single style of play is a no-brainier from my perspective. Make more people happy with your brand? Not all groups are willing to try other games or other companies versions of the game and would rather just deal with the current version, even if they are unhappy with it. Often times things like brand loyalty are not as objective and rational as the hypothetical person you are talking about above. Remember it is a group dynamic at work here often it is not simply the game master saying, "I want to run game Y in lieu of game X" and the players saying, "Wow, thanks for running game Y". If good old game X is questions and the group all of a sudden wants to try game Y, Z, A, B, C they might simply say, "Screw it, too many choices, lets just go back to game X!" It is also, market theory that informs us that tastes and preferences is only part of the equation. This is precisely the the point. With their market majority they could very easily put out several rule sets in a line and not railroad their customers down a single play style - some begrudgingly so and others lovingly so. It is not like WoTC does not publish other games in their d20 line. Call them all D&D and make them easily convertible and you have something. Something special. Oh and what is the advantage of having three games rather than one game with a myriad of "campaign option"? I think it is pretty clear: [B]support [/B](official materials addressing each style) [B]ease of use[/B] (with only three options, its not like learning infinite options) [B]universal use of system[/B] ( go to a convention and play what you expect to play) [/QUOTE]
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