GMforPowergamers
Legend
not too much flavor text, since these are based 3.5 monsters..
White spawn Sneaks
Initiative +5 Perception +2 Darkvision
small Level 3 Skirmisher
HP 43; Bloodied 21
Resist Cold 5 Ice walk
AC 17; Fortitude 16; Reflex 15; Will 15
Twin Shortsword strike (melee ; standard; at-will); +7 vs ac; 1D6+3/1D6+3 damage.
Ice breath (close Blast 2; standard; Recharge
encounter); +6 vs reflex; 3d8+3 damage.
Cunning (at-will reaction); When hit by a melee att, shift 1 sq
Str 17 (+4) Dex 14 (+3) Wis 14 (+3)
Con 11 (+1) Int 11 (+1) Cha 11 (+1)
Red spawn Arcanis
Initiative +4 Perception +1
Med Level 7 Elite Artilary
Action Points 1; +2 Saves
HP 128; Bloodied 64
Resist Fire 5
AC 20; Fortitude 16; Reflex 21; Will 22
Flame bolt (ranged 30; standard; at-will); +12 vs reflex; 1D8+4 Fire damage and ongoing 5 fire damage save ends.
Burning Explosive (area 4 within 12; standard; encounter); +12 vs reflex; hit 3D4+4 damage Miss 1/2 damage.
Fire Breath (close Blast 2; Interupt when bloodied; encounter); +12 vs reflex; 3d12+4 fire damage.
Decoy Flares (Reaction; At-will); When Marked by someone they may make an emediat save to cancle the mark
Str 13 (+4) Dex 13 (+4) Wis 13 (+4)
Con 16 (+6) Int 19 (+7) Cha 16 (+6)
Green Spawn Sneaks
Initiative +8 Perception +0
Small Level 2 Lurker
HP 32; Bloodied 16
Resist Poison 5 Immune to Slow effects
AC 16; Fortitude 14; Reflex 15; Will 14
Posion Dagger strike (melee ; standard [only from hideing]; at-will); +7 vs ac; 1D6+3 damage. If hit +10 vs Fort 5 ongoing poison and Slow Save ends both
Twin Dagger (melee ; standard; at-will); +5 vs reflex; 2D6+6 damage.
Poison Mist (close Burst 2; reaction when bloodied; encounter); +5 vs fort; 5D4 damage and Slowed save ends
Combat Advantage When a Green spawn Sneak has combat advantage it deal +1D8 damage
Chameleon (at-will; Standard [not when bloodied]) Gain concealment
Str 11 (+1) Dex 17 (+4) Wis 11 (+1)
Con 14 (+3) Int 11 (+1) Cha 14 (+3)
White spawn Sneaks
Initiative +5 Perception +2 Darkvision
small Level 3 Skirmisher
HP 43; Bloodied 21
Resist Cold 5 Ice walk
AC 17; Fortitude 16; Reflex 15; Will 15




Cunning (at-will reaction); When hit by a melee att, shift 1 sq
Str 17 (+4) Dex 14 (+3) Wis 14 (+3)
Con 11 (+1) Int 11 (+1) Cha 11 (+1)
Red spawn Arcanis
Initiative +4 Perception +1
Med Level 7 Elite Artilary
Action Points 1; +2 Saves
HP 128; Bloodied 64
Resist Fire 5
AC 20; Fortitude 16; Reflex 21; Will 22



Decoy Flares (Reaction; At-will); When Marked by someone they may make an emediat save to cancle the mark
Str 13 (+4) Dex 13 (+4) Wis 13 (+4)
Con 16 (+6) Int 19 (+7) Cha 16 (+6)
Green Spawn Sneaks
Initiative +8 Perception +0
Small Level 2 Lurker
HP 32; Bloodied 16
Resist Poison 5 Immune to Slow effects
AC 16; Fortitude 14; Reflex 15; Will 14



Combat Advantage When a Green spawn Sneak has combat advantage it deal +1D8 damage
Chameleon (at-will; Standard [not when bloodied]) Gain concealment
Str 11 (+1) Dex 17 (+4) Wis 11 (+1)
Con 14 (+3) Int 11 (+1) Cha 14 (+3)