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Spawn of Tiamat (Converted Unique Dragons)
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<blockquote data-quote="Shade" data-source="post: 1559133" data-attributes="member: 287"><p><strong>Dhrakoth the Corrupter</strong></p><p>Colossal Undead (Evil, Extraplanar)</p><p>Hit Dice: 35d12+90 (307 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares), fly 200 ft. (clumsy)</p><p>Armor Class: 38 (–8 size, +0 Dex, +36 natural) touch 2, flat-footed 38</p><p>Base Attack/Grapple: +17/+48</p><p>Attack: Bite +24 melee (4d8+15)</p><p>Full Attack: 2 bites +24 melee (4d8+15) and 2 claws +22 melee (4d6+7) and 2 wings +22 melee (2d8+7) and tail slap +22 melee (4d6+22)</p><p>Space/Reach: 30 ft./20 ft. (30 ft. with bite)</p><p>Special Attacks: Breath weapon, command undead, crush 4d8+22, feed, frightful presence, spell-like abilities, tail sweep 2d8+22</p><p>Special Qualities: Blindsense 60 ft., damage reduction 20/good and magic, immunity to cold, electricity, and polymorph, keen senses, spell resistance 35, turn immunity, undead traits</p><p>Saves: Fort +11, Ref +13, Will +26</p><p>Abilities: Str 41, Dex 10, Con -, Int 24, Wis 25, Cha 28</p><p>Skills: Bluff +47, Diplomacy +13, Hide +22, Intimidate +49, Knowledge (religion) +45, Knowledge (the planes) +45, Listen +45, Move Silently +38, Search +45, Sense Motive +45, Spot +45, Survival +7 (+10 on other planes), Use Magic Device +47</p><p>Feats: Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Snatch, Wingover</p><p>Epic Feats: Epic Toughness (x3), Undead Mastery</p><p>Environment: Negative Energy Plane</p><p>Organization: Solitary</p><p>Challenge Rating: 23</p><p>Treasure: Triple standard</p><p>Alignment: Always neutral evil</p><p>Advancement: -</p><p>Level Adjustment: -</p><p> </p><p> </p><p><em>The dragon's head looks decidedly like a skull thanks to its deep-socketed empty eye sockets that pulse with sickening green light and wide, flat nasal opening. It has forward-curving horns and a spinal crest that peaks just behind the head and tapers off about three quarters of the way down the neck. Its scales are mostly dull ebony and dark gray, and it possesses scarred, oozing, membranous wings.</em></p><p> </p><p>Cold, manipulative, and utterly evil, Dhrakoth represents the pinnacle of undeath.</p><p> </p><p>Dhrakoth makes its home in ancient underground tombs, slowly exerting its evil influence over the rotting corpses buried within. In fact, Dhrakoth can <em>animate dead</em> as often as it wishes, limiting the size of its undead army to the availability of corpses.</p><p> </p><p>Born in the heart of the Negative Energy Plane, Dhrakoth's essence was fused with a corporeal dragon through Tiamat's dark magic. The foul creature once served Tiamat unswervingly. As Dhrakoth's power grew, however, it began to seduce several of Tiamat's key generals. The small but powerful cadre seceded from Tiamat's court and began a centuries-long campaign to annihilate every living thing in the multiverse.</p><p> </p><p>Although still fiercely independent, Dhrakoth has recently sealed a pact with the court of Tiamat. Thus, the creature bides its time, building its dark forces until Tiamat is ready to begin her conquest of the multiverse. Though a potentially unstoppable pair, these two dragons hold no love for each other. Tiamat knows that Dhrakoth's ultimate goal is the destruction of all life - including her own - and has set several of her servants to watch this necromantic beast for treachery. Dhrakoth, for its part, feels that Tiamat's resolve is weak, and it plots to overthrow her and assume her role as the ruler of all evil dragons. </p><p> </p><p>As an undead creature, Dhrakoth does not require physical sustenance. Rather, the beast feeds on the life energy of its victims.</p><p> </p><p>Dhrakoth is 100 feet long and weighs over 200 tons.</p><p> </p><p>Dhrakoth speaks Draconic and Infernal.</p><p> </p><p>Combat</p><p> </p><p>Dhrakoth eschews personal combat, preferring to command its legions of undead followers against any threat. If forced to melee, it uses its breath weapons before clawing and biting its way to victory.</p><p>Dhrakoth's natural weapons are treated as evil-aligned magic weapons for the purpose of overcoming damage reduction.</p><p> </p><p><strong>Breath Weapon (Su):</strong> Dhrakoth has two types of breath weapon, a cone of pure decay or a line of negative energy with an energy drain effect.</p><p> </p><p>Dhrakoth's first breath weapon, a blast of pure decay, painfully corrupts any living tissue, dealing 10d8 points of damage and 1d4 points of permanent Charisma drain as skin, hair, and other matter decay beneath the blast. A successful Reflex save (DC 36) halves the damage and Charisma drain.</p><p> </p><p>Dhrakoth's other breath weapon is a line of negative energy with an energy drain effect. Creatures within the area gain 8 negative levels. A successful Reflex save (DC 36) reduces the number of negative levels by half (round down). The DC is 36 for the Fortitude save to remove a negative level. The save DC is Charisma-based.</p><p> </p><p>Once Dhrakoth breathes, it must wait 1d4 rounds before using its breath weapon again.</p><p> </p><p><strong>Command Undead (Su):</strong> Dhrakoth can command undead as an 35th-level evil cleric. Dhrakoth may attempt to command undead 12 times per day. Because Dhrakoth has 5 or more ranks in Knowledge (religion), it gets a +2 bonus on command checks.</p><p> </p><p><strong>Crush (Ex):</strong> When flying or jumping, Dhrakoth can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under it's body. Each creature in the affected area must succeed at a Reflex save (DC 27) or be pinned, automatically taking 4d8+22 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Dhrakoth chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round.</p><p> </p><p><strong>Feed (Su):</strong> When Dhrakoth slays an opponent, it can feed on the corpse, devouring both flesh and life force, as a full-round action. Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.</p><p> </p><p><strong>Frightful Presence (Ex):</strong> Whenever Dhrakoth attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 36 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to that Dhrakoth's frightful presence for 24 hours. The save DC is Charisma-based.</p><p> </p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate dead</em>. Caster level 20th. The save DCs are Charisma-based.</p><p> </p><p><strong>Blindsense (Ex):</strong> Dhrakoth can pinpoint creatures within a distance of 60 feet. Opponents Dhrakoth can't actually see still have total concealment against it.</p><p> </p><p><strong>Keen Senses (Ex):</strong> Dhrakoth sees four times as well as a human in shadowy illumination and twice as well in normal light.</p><p> </p><p><strong>Turn Immunity (Ex):</strong> Dhrakoth cannot be affected by a turn, rebuke, command, or bolster attempt.</p><p> </p><p><strong>Source:</strong> Dhrakoth first appeared in Dragon Magazine #260 ("<em>Spawn of Tiamat, Children of Bahamut</em>", Keith Francis Strohm, p. 51).</p></blockquote><p></p>
[QUOTE="Shade, post: 1559133, member: 287"] [b]Dhrakoth the Corrupter[/b] Colossal Undead (Evil, Extraplanar) Hit Dice: 35d12+90 (307 hp) Initiative: +4 Speed: 40 ft. (8 squares), fly 200 ft. (clumsy) Armor Class: 38 (–8 size, +0 Dex, +36 natural) touch 2, flat-footed 38 Base Attack/Grapple: +17/+48 Attack: Bite +24 melee (4d8+15) Full Attack: 2 bites +24 melee (4d8+15) and 2 claws +22 melee (4d6+7) and 2 wings +22 melee (2d8+7) and tail slap +22 melee (4d6+22) Space/Reach: 30 ft./20 ft. (30 ft. with bite) Special Attacks: Breath weapon, command undead, crush 4d8+22, feed, frightful presence, spell-like abilities, tail sweep 2d8+22 Special Qualities: Blindsense 60 ft., damage reduction 20/good and magic, immunity to cold, electricity, and polymorph, keen senses, spell resistance 35, turn immunity, undead traits Saves: Fort +11, Ref +13, Will +26 Abilities: Str 41, Dex 10, Con -, Int 24, Wis 25, Cha 28 Skills: Bluff +47, Diplomacy +13, Hide +22, Intimidate +49, Knowledge (religion) +45, Knowledge (the planes) +45, Listen +45, Move Silently +38, Search +45, Sense Motive +45, Spot +45, Survival +7 (+10 on other planes), Use Magic Device +47 Feats: Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Snatch, Wingover Epic Feats: Epic Toughness (x3), Undead Mastery Environment: Negative Energy Plane Organization: Solitary Challenge Rating: 23 Treasure: Triple standard Alignment: Always neutral evil Advancement: - Level Adjustment: - [i]The dragon's head looks decidedly like a skull thanks to its deep-socketed empty eye sockets that pulse with sickening green light and wide, flat nasal opening. It has forward-curving horns and a spinal crest that peaks just behind the head and tapers off about three quarters of the way down the neck. Its scales are mostly dull ebony and dark gray, and it possesses scarred, oozing, membranous wings.[/i] Cold, manipulative, and utterly evil, Dhrakoth represents the pinnacle of undeath. Dhrakoth makes its home in ancient underground tombs, slowly exerting its evil influence over the rotting corpses buried within. In fact, Dhrakoth can [i]animate dead[/i] as often as it wishes, limiting the size of its undead army to the availability of corpses. Born in the heart of the Negative Energy Plane, Dhrakoth's essence was fused with a corporeal dragon through Tiamat's dark magic. The foul creature once served Tiamat unswervingly. As Dhrakoth's power grew, however, it began to seduce several of Tiamat's key generals. The small but powerful cadre seceded from Tiamat's court and began a centuries-long campaign to annihilate every living thing in the multiverse. Although still fiercely independent, Dhrakoth has recently sealed a pact with the court of Tiamat. Thus, the creature bides its time, building its dark forces until Tiamat is ready to begin her conquest of the multiverse. Though a potentially unstoppable pair, these two dragons hold no love for each other. Tiamat knows that Dhrakoth's ultimate goal is the destruction of all life - including her own - and has set several of her servants to watch this necromantic beast for treachery. Dhrakoth, for its part, feels that Tiamat's resolve is weak, and it plots to overthrow her and assume her role as the ruler of all evil dragons. As an undead creature, Dhrakoth does not require physical sustenance. Rather, the beast feeds on the life energy of its victims. Dhrakoth is 100 feet long and weighs over 200 tons. Dhrakoth speaks Draconic and Infernal. Combat Dhrakoth eschews personal combat, preferring to command its legions of undead followers against any threat. If forced to melee, it uses its breath weapons before clawing and biting its way to victory. Dhrakoth's natural weapons are treated as evil-aligned magic weapons for the purpose of overcoming damage reduction. [b]Breath Weapon (Su):[/b] Dhrakoth has two types of breath weapon, a cone of pure decay or a line of negative energy with an energy drain effect. Dhrakoth's first breath weapon, a blast of pure decay, painfully corrupts any living tissue, dealing 10d8 points of damage and 1d4 points of permanent Charisma drain as skin, hair, and other matter decay beneath the blast. A successful Reflex save (DC 36) halves the damage and Charisma drain. Dhrakoth's other breath weapon is a line of negative energy with an energy drain effect. Creatures within the area gain 8 negative levels. A successful Reflex save (DC 36) reduces the number of negative levels by half (round down). The DC is 36 for the Fortitude save to remove a negative level. The save DC is Charisma-based. Once Dhrakoth breathes, it must wait 1d4 rounds before using its breath weapon again. [b]Command Undead (Su):[/b] Dhrakoth can command undead as an 35th-level evil cleric. Dhrakoth may attempt to command undead 12 times per day. Because Dhrakoth has 5 or more ranks in Knowledge (religion), it gets a +2 bonus on command checks. [b]Crush (Ex):[/b] When flying or jumping, Dhrakoth can land on opponents three or more sizes smaller than itself as a standard action, using its whole body to crush them. A crush attack affects as many creatures as can fit under it's body. Each creature in the affected area must succeed at a Reflex save (DC 27) or be pinned, automatically taking 4d8+22 points of bludgeoning damage. The save DC is Constitution-based. Thereafter, if Dhrakoth chooses to maintain the pin, treat it as a normal grapple attack. While pinned, the opponent takes crush damage each round. [b]Feed (Su):[/b] When Dhrakoth slays an opponent, it can feed on the corpse, devouring both flesh and life force, as a full-round action. Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. [b]Frightful Presence (Ex):[/b] Whenever Dhrakoth attacks, charges, or flies overhead, each creature in a 360-foot radius that has fewer HD than it does must make a DC 36 Will save. Failure indicates that the creature is panicked for 4d6 rounds (if it has 4 or fewer HD) or shaken for 4d6 rounds (if it has 5 or more HD). A creature that succeeds on its Will save remains immune to that Dhrakoth's frightful presence for 24 hours. The save DC is Charisma-based. [b]Spell-Like Abilities:[/b] At will—[i]animate dead[/i]. Caster level 20th. The save DCs are Charisma-based. [b]Blindsense (Ex):[/b] Dhrakoth can pinpoint creatures within a distance of 60 feet. Opponents Dhrakoth can't actually see still have total concealment against it. [b]Keen Senses (Ex):[/b] Dhrakoth sees four times as well as a human in shadowy illumination and twice as well in normal light. [b]Turn Immunity (Ex):[/b] Dhrakoth cannot be affected by a turn, rebuke, command, or bolster attempt. [b]Source:[/b] Dhrakoth first appeared in Dragon Magazine #260 ("[i]Spawn of Tiamat, Children of Bahamut[/i]", Keith Francis Strohm, p. 51). [/QUOTE]
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