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*Pathfinder & Starfinder
Spawn Wraith: whose free will, exactly?
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<blockquote data-quote="mattdm" data-source="post: 4434531" data-attributes="member: 15382"><p>[CODE]</p><p>Spawn Wraith</p><p></p><p> Any humanoid killed by a wraith rises as a free-willed wraith</p><p> at the start of its creator’s next turn, appearing in the space</p><p> where it died (or in the nearest unoccupied space). Raising the</p><p> slain creature (using the Raise Dead ritual) does not destroy the</p><p> spawned wraith.</p><p>[/CODE]</p><p></p><p>So, what does "free-willed" imply exactly? Clearly the spawned wraith isn't dominated by the wraith which created it. And I can't, realistically, see it meaning anything but "free-willed, like, under the DM's control".</p><p></p><p>But I can see this as the source of much argument in the future — "My character was a free-willed Eladrin, and now I'm a free-willed Wraith. Cool!"</p><p></p><p>If the intention were for the risen wraith be under the DM's control, why bother saying "free-willed"? Why not just make it be under the original wraith's control so there's no question?</p><p></p><p>Or, would you play this as the character really does become the wraith, and hold the player to the Chaotic Evil alignment (even though alignment is not supposed to be prescriptive in 4E) and to the descriptive text ("This restless apparition lurks in the shadows, thirsting for souls. Those it slays become free-willed wraiths as hateful as their creator.")?</p><p></p><p>Eh?</p><p></p><p>And on another note, the whole line about Raise Dead not destroying the spawned wraith is no fun. It contradicts the idea given in the Lore that the wraith is very much comprised of the dead creature's spirit. More importantly, though, it cuts off in the bud some interesting story ideas that could arise.</p><p></p><p>And from a balance point of view, is it really that bad that an 8th-level ritual which takes 8 hours and costs 500gp to cast could destroy a 5th-level creature? Perhaps instead of saying it doesn't work, a better approach would have been to make it require a heal check (which Raise Dead normally doesn't).</p></blockquote><p></p>
[QUOTE="mattdm, post: 4434531, member: 15382"] [CODE] Spawn Wraith Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith. [/CODE] So, what does "free-willed" imply exactly? Clearly the spawned wraith isn't dominated by the wraith which created it. And I can't, realistically, see it meaning anything but "free-willed, like, under the DM's control". But I can see this as the source of much argument in the future — "My character was a free-willed Eladrin, and now I'm a free-willed Wraith. Cool!" If the intention were for the risen wraith be under the DM's control, why bother saying "free-willed"? Why not just make it be under the original wraith's control so there's no question? Or, would you play this as the character really does become the wraith, and hold the player to the Chaotic Evil alignment (even though alignment is not supposed to be prescriptive in 4E) and to the descriptive text ("This restless apparition lurks in the shadows, thirsting for souls. Those it slays become free-willed wraiths as hateful as their creator.")? Eh? And on another note, the whole line about Raise Dead not destroying the spawned wraith is no fun. It contradicts the idea given in the Lore that the wraith is very much comprised of the dead creature's spirit. More importantly, though, it cuts off in the bud some interesting story ideas that could arise. And from a balance point of view, is it really that bad that an 8th-level ritual which takes 8 hours and costs 500gp to cast could destroy a 5th-level creature? Perhaps instead of saying it doesn't work, a better approach would have been to make it require a heal check (which Raise Dead normally doesn't). [/QUOTE]
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