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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spawn's Cloak/Armor? Design
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<blockquote data-quote="Vlos" data-source="post: 2099918" data-attributes="member: 15447"><p>Yeah, I had originally thought of the Master of Chains, but after looking at the class it really didn't seem to fit the Spawn theme.</p><p></p><p>This is what I have come up with so far.</p><p></p><p><strong>Suit/Cloak:</strong></p><p><em>- EPIC Feat:</em></p><p>-> Improved Combat Reflexes</p><p></p><p><em>- Non-EPIC Feats:</em></p><p>-> Leadership (this will pay for the cohort [extra attacks])</p><p>-> Combat Reflexes</p><p></p><p><em>- Other Powers:</em></p><p>-> Regeneration (Monsterous Regeneration [MoF] 160,000gp)</p><p>-> +6 CON (36,000gp)</p><p>-> Greater Fire Resist (48,000gp) (though this puts us over)</p><p></p><p></p><p>01) Now I suggest the cohort be developed similar to a regular cohort, except that it will use the same stats as the Nameless one.</p><p></p><p>02) I don't think skills would matter, unless they gave some type of benefit, for example the suit having jump would give synergy bonus to jumping, but probably not.</p><p></p><p>03) Cohort Build, Fighter x/Devoted Defender 10, and when it gets EPIC, Juggernaut would seem logical.</p><p></p><p>03.1) the DD gets several abilities that lend itself for this, "In harms Way", "Defensive Strike", "Deflect Attack", "Armor class bonus".</p><p></p><p>03.2) Harm's Way - the DD may elect to place herself in path of danger in order to protect her single charge. Simple the cloak flares up to take the damage in place of the Nameless one.</p><p></p><p>03.3) Defensive Strike - the DD may make an AoO against any adjacent opponent who attaacks your charge. Simple the chains can shoot out to make these attacks. They would use the BAB of the cohort.</p><p></p><p>03.4) Deflect Attack - the DD defender can attempt to parry a melle attack against her charge once per round by making reflex save DC20. Simple, The chains can shoot out to deflect an incoming melee attack.</p><p></p><p>03.5) Armor Class Bonus - the DD gets a AC bonus (5) at 10th level. This would simply apply to the cloak.</p><p></p><p>04) The cloak would have hit points and once down or below zero it is no longer functioning until it can rest/heal. (how would it heal? HP from owner? transfered)?</p><p></p><p>05) The cohorts feats would only be usable by the cloak/suit, but both would benefit from the bonded items feats.</p><p></p><p>06) The suit can use chains to make attacks as per the cohort at nearby targets using its BAB.</p><p></p><p>07) Attacks against the wearer would damage the wearer unless cloak uses one of its powers.</p></blockquote><p></p>
[QUOTE="Vlos, post: 2099918, member: 15447"] Yeah, I had originally thought of the Master of Chains, but after looking at the class it really didn't seem to fit the Spawn theme. This is what I have come up with so far. [b]Suit/Cloak:[/b] [i]- EPIC Feat:[/i] -> Improved Combat Reflexes [i]- Non-EPIC Feats:[/i] -> Leadership (this will pay for the cohort [extra attacks]) -> Combat Reflexes [i]- Other Powers:[/i] -> Regeneration (Monsterous Regeneration [MoF] 160,000gp) -> +6 CON (36,000gp) -> Greater Fire Resist (48,000gp) (though this puts us over) 01) Now I suggest the cohort be developed similar to a regular cohort, except that it will use the same stats as the Nameless one. 02) I don't think skills would matter, unless they gave some type of benefit, for example the suit having jump would give synergy bonus to jumping, but probably not. 03) Cohort Build, Fighter x/Devoted Defender 10, and when it gets EPIC, Juggernaut would seem logical. 03.1) the DD gets several abilities that lend itself for this, "In harms Way", "Defensive Strike", "Deflect Attack", "Armor class bonus". 03.2) Harm's Way - the DD may elect to place herself in path of danger in order to protect her single charge. Simple the cloak flares up to take the damage in place of the Nameless one. 03.3) Defensive Strike - the DD may make an AoO against any adjacent opponent who attaacks your charge. Simple the chains can shoot out to make these attacks. They would use the BAB of the cohort. 03.4) Deflect Attack - the DD defender can attempt to parry a melle attack against her charge once per round by making reflex save DC20. Simple, The chains can shoot out to deflect an incoming melee attack. 03.5) Armor Class Bonus - the DD gets a AC bonus (5) at 10th level. This would simply apply to the cloak. 04) The cloak would have hit points and once down or below zero it is no longer functioning until it can rest/heal. (how would it heal? HP from owner? transfered)? 05) The cohorts feats would only be usable by the cloak/suit, but both would benefit from the bonded items feats. 06) The suit can use chains to make attacks as per the cohort at nearby targets using its BAB. 07) Attacks against the wearer would damage the wearer unless cloak uses one of its powers. [/QUOTE]
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