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SpC: Combust Spell... broken? Any fixes?
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<blockquote data-quote="udalrich" data-source="post: 4889110" data-attributes="member: 53796"><p>What Ahnehnois said makes sense. You can also compare it with Shocking Grasp, a first level spell. That is also a touch spell, which does 1d6/level damage without a save. For the extra level of spell, you gain</p><p></p><ul> <li data-xf-list-type="ul">+1 damage/level on average (3.5 -> 4.5)</li> <li data-xf-list-type="ul">The possibility of 1d6 damage/round for up to 1d6 rounds</li> </ul><p>You lose the +3 bonus to hit opponents with a lot of metal. </p><p></p><p>The damage boost is about 28%. Empower would increase the level of the spell by +2 and give a 50% boost in damage. This gives about half the boost of empower for half the spell level increase (but without the feat cost).</p><p></p><p>At third level, a melee touch attack from a wizard is far from automatic; it's probably about +1 against an AC of 9-15. The catch on fire effect will increase the average damage, but it's probably balanced by the additional times that you hit with the shocking grasp attack. If the target does catch on fire, they can attempt a new save every round.</p><p></p><p>In all, it seems about right. At most, I'd change it to d6 damage, on the theory that a level N+1 spell often does what a similar, level N spell does with a secondary effect. At most, I'd call it slightly overpowered.</p></blockquote><p></p>
[QUOTE="udalrich, post: 4889110, member: 53796"] What Ahnehnois said makes sense. You can also compare it with Shocking Grasp, a first level spell. That is also a touch spell, which does 1d6/level damage without a save. For the extra level of spell, you gain [LIST] [*]+1 damage/level on average (3.5 -> 4.5) [*]The possibility of 1d6 damage/round for up to 1d6 rounds [/LIST] You lose the +3 bonus to hit opponents with a lot of metal. The damage boost is about 28%. Empower would increase the level of the spell by +2 and give a 50% boost in damage. This gives about half the boost of empower for half the spell level increase (but without the feat cost). At third level, a melee touch attack from a wizard is far from automatic; it's probably about +1 against an AC of 9-15. The catch on fire effect will increase the average damage, but it's probably balanced by the additional times that you hit with the shocking grasp attack. If the target does catch on fire, they can attempt a new save every round. In all, it seems about right. At most, I'd change it to d6 damage, on the theory that a level N+1 spell often does what a similar, level N spell does with a secondary effect. At most, I'd call it slightly overpowered. [/QUOTE]
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SpC: Combust Spell... broken? Any fixes?
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