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Speak to me of the "Dread Commando"
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<blockquote data-quote="rowport" data-source="post: 2760403" data-attributes="member: 9729"><p>Hiya, ENWorlders! I finally got around to picking up the Heroes of Battle book, after finding that I really enjoyed the Heroes of Horror. So far, I must say, I thought the latter was much better than the former... but that is the subject of a different post! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway... one of the high points of HoB for me is the Dread Commando PrC. I absolutely love the flavor of this class, and as a guy who tends towards playing Rangers and Rogues, it seems like a natural for me. But, some of the class abilities have me scratching my head, wondering, "can that be right??" So, I come seeking clarification!</p><p></p><p>1. The flavor text specifically focused on Rangers and Rogues. And, the 'style' of the prestige class suits those base classes as well. But, both Evasion and Improved Evasion as well as all of the Ranger Combat Style abilities require no more than light armor to function. Am I correct in thinking that restriction still applies while taking the Dread Commando levels, and if so, would that not make the Armored Ease ability nearly useless??? I mean, if the Ranger/Rogue abiliites are going to keep you in light armor anyway, then who cares if your armor check penalties decrease? I feel like I am missing something here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. The Team Initiative Bonus ability is megasweet. But I wonder about the phrase "...who can see you" in the ability description. Does this literally mean that your allies must *see you* to get the bonus? And, if so, would that not make the ability nearly useless, since Hiding is one of the main schticks of the Dread Commando?? Even worse, I shudder to think of the constant re-shuffling of the initative order as the bonuses leave when DC hides, then return when he pops out into melee! Sheesh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As I said, I really like the class concept, but am baffled by these mechanical questions. Any insights..? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="rowport, post: 2760403, member: 9729"] Hiya, ENWorlders! I finally got around to picking up the Heroes of Battle book, after finding that I really enjoyed the Heroes of Horror. So far, I must say, I thought the latter was much better than the former... but that is the subject of a different post! :) Anyway... one of the high points of HoB for me is the Dread Commando PrC. I absolutely love the flavor of this class, and as a guy who tends towards playing Rangers and Rogues, it seems like a natural for me. But, some of the class abilities have me scratching my head, wondering, "can that be right??" So, I come seeking clarification! 1. The flavor text specifically focused on Rangers and Rogues. And, the 'style' of the prestige class suits those base classes as well. But, both Evasion and Improved Evasion as well as all of the Ranger Combat Style abilities require no more than light armor to function. Am I correct in thinking that restriction still applies while taking the Dread Commando levels, and if so, would that not make the Armored Ease ability nearly useless??? I mean, if the Ranger/Rogue abiliites are going to keep you in light armor anyway, then who cares if your armor check penalties decrease? I feel like I am missing something here. :) 2. The Team Initiative Bonus ability is megasweet. But I wonder about the phrase "...who can see you" in the ability description. Does this literally mean that your allies must *see you* to get the bonus? And, if so, would that not make the ability nearly useless, since Hiding is one of the main schticks of the Dread Commando?? Even worse, I shudder to think of the constant re-shuffling of the initative order as the bonuses leave when DC hides, then return when he pops out into melee! Sheesh! :) As I said, I really like the class concept, but am baffled by these mechanical questions. Any insights..? :confused: [/QUOTE]
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