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<blockquote data-quote="MerakSpielman" data-source="post: 1299821" data-attributes="member: 7464"><p>[possible spoilers]</p><p> </p><p>This was the first adventure I played when I started D&D 3e. I must say we didn't go about the adventure in any sort of conventional way...</p><p> </p><p>First of all, the dominant character in the party was a LE monk who wanted to take over a large city to use as his base of operations. He was backed up by a CN halfling rogue in it for the money and nothing else, and a CN barbarian who wanted nothing more than to bash skulls. They had a third character, a wizard, played by a player who didn't assign any particular motivation to her actions other than a strong desire to own a crystal ball one day. Enter me and my wife, playing a <strong>NG</strong> gnome wizard and a <strong>CG</strong> elvish rogue. Hey, we didn't know what sort of characters the others were playing, and assumed we'd be in a standard good-motivated party.</p><p> </p><p>(aside: Now, these particular players are, in general, brilliant role-players and very mature. If they'd behaved like silly high-schoolers with these characters it probably would have turned us off to them - and D&D - right there. As it is, we've been playing with them for over 2 years now.)</p><p> </p><p>So we have a party with a dominant evil monk leading/manipulating us, a couple CN lackeys (and a wizard), and 2 new GOOD characters just following along and trying to learn. We begin Speaker in Dreams and discover a city rife with problems. Aha! says the monk, perhaps we solve their problems and accidentally end up in power, no? We get to the bell tower and end up <em>negotiating</em> with the were-rats. The monk and the CN guys voluntarily become were-rats and spend much of the rest of the adventure accidentaly turning into rats when they lose HP in battle. Somehow, we still win all the combats we run into, usually by the skin of our teeth.</p><p> </p><p>After a great deal of meyhem, including a great deal of tromping through the city castle/keep/palace (for which the DM repeatedly complained that he didn't have a map), we ended up in the battle with the ogre mage, the dominated mayor, the mind flayer, and whatever other minions were around (after 2 years, I forget). Our primary goal was to kill the ogre mage and mind flayer. Our were-rat characters secondary goal was to kill the mayor and make it look like he'd been in voluntary cahoots with the evil folks from the beginning, thereby creating a power vacuum they hoped to themselves fill.</p><p> </p><p>This was after we closed the demonic portal by convincing a local paladin to ally with us (and thereby risk her paladinhood).</p><p> </p><p>We ended up saving the town, killing the mayor, getting thanked politely for our troubles, and banished from the town forever. Ungrateful gits.</p><p> </p><p> </p><p>To this day I have no idea how that adventure was actually supposed to go.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1299821, member: 7464"] [possible spoilers] This was the first adventure I played when I started D&D 3e. I must say we didn't go about the adventure in any sort of conventional way... First of all, the dominant character in the party was a LE monk who wanted to take over a large city to use as his base of operations. He was backed up by a CN halfling rogue in it for the money and nothing else, and a CN barbarian who wanted nothing more than to bash skulls. They had a third character, a wizard, played by a player who didn't assign any particular motivation to her actions other than a strong desire to own a crystal ball one day. Enter me and my wife, playing a [b]NG[/b] gnome wizard and a [b]CG[/b] elvish rogue. Hey, we didn't know what sort of characters the others were playing, and assumed we'd be in a standard good-motivated party. (aside: Now, these particular players are, in general, brilliant role-players and very mature. If they'd behaved like silly high-schoolers with these characters it probably would have turned us off to them - and D&D - right there. As it is, we've been playing with them for over 2 years now.) So we have a party with a dominant evil monk leading/manipulating us, a couple CN lackeys (and a wizard), and 2 new GOOD characters just following along and trying to learn. We begin Speaker in Dreams and discover a city rife with problems. Aha! says the monk, perhaps we solve their problems and accidentally end up in power, no? We get to the bell tower and end up [i]negotiating[/i] with the were-rats. The monk and the CN guys voluntarily become were-rats and spend much of the rest of the adventure accidentaly turning into rats when they lose HP in battle. Somehow, we still win all the combats we run into, usually by the skin of our teeth. After a great deal of meyhem, including a great deal of tromping through the city castle/keep/palace (for which the DM repeatedly complained that he didn't have a map), we ended up in the battle with the ogre mage, the dominated mayor, the mind flayer, and whatever other minions were around (after 2 years, I forget). Our primary goal was to kill the ogre mage and mind flayer. Our were-rat characters secondary goal was to kill the mayor and make it look like he'd been in voluntary cahoots with the evil folks from the beginning, thereby creating a power vacuum they hoped to themselves fill. This was after we closed the demonic portal by convincing a local paladin to ally with us (and thereby risk her paladinhood). We ended up saving the town, killing the mayor, getting thanked politely for our troubles, and banished from the town forever. Ungrateful gits. To this day I have no idea how that adventure was actually supposed to go. [/QUOTE]
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