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Speaker in dreams advice
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<blockquote data-quote="WizarDru" data-source="post: 1300924" data-attributes="member: 151"><p>Now would be a great time to learn all about the spiffy SPOILER tag that the boards offer. It works like this:</p><p></p><p> </p><p>[SPOILER*]Simply remove the '*' between the tags to make them work![/SPOILER*]</p><p> </p><p>Here's an example: [spoiler]Many people, such as Wulf Ratbane, have detailed their adventure during Speaker in Dreams, and never really understood what the module's plot was. In fact, it's where Wulf's patented "pile of dead bad guys" phrase first appears, referencing that's all he really remembers about the plot, as that's really all they did...kill bad guys in a series of only partially related encounters.[/spoiler]</p><p> </p><p>This allows you to put spoiler in your post without having to waste all that space saying SPOILER!, and actually works much better for that purpose. I used only the map and a few sparse items from the module, because it really has very little by way of actual plot. It's a good starting point, but lacks a great deal to make it anything resembling a cohesive story, IMHO. It would work much better with some motivations to it, as per Daniel's suggestions. The real trick is that most people really enjoy it when the DM uses it as <em>part</em> of his game, and not straight out of the module, as written. Using it as a springboard for expansion often works much better.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1300924, member: 151"] Now would be a great time to learn all about the spiffy SPOILER tag that the boards offer. It works like this: [SPOILER*]Simply remove the '*' between the tags to make them work![/SPOILER*] Here's an example: [spoiler]Many people, such as Wulf Ratbane, have detailed their adventure during Speaker in Dreams, and never really understood what the module's plot was. In fact, it's where Wulf's patented "pile of dead bad guys" phrase first appears, referencing that's all he really remembers about the plot, as that's really all they did...kill bad guys in a series of only partially related encounters.[/spoiler] This allows you to put spoiler in your post without having to waste all that space saying SPOILER!, and actually works much better for that purpose. I used only the map and a few sparse items from the module, because it really has very little by way of actual plot. It's a good starting point, but lacks a great deal to make it anything resembling a cohesive story, IMHO. It would work much better with some motivations to it, as per Daniel's suggestions. The real trick is that most people really enjoy it when the DM uses it as [i]part[/i] of his game, and not straight out of the module, as written. Using it as a springboard for expansion often works much better. [/QUOTE]
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