Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Speaker in dreams advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 1309605" data-attributes="member: 259"><p>Fair points, <strong>D+1</strong>. My advice for folks worried about the encounter is to pace it cheatily; rather than figuring out that BBEG #1 shows up on round one, #2 shows up round two, #3-5 show up round 4, etc., just have additional bad guys start showing up whenever the PCs are starting to get a handle on the situation. This will give you, the DM, better control over the combat, minimizing chances that unlucky dice will kill everyone; it'll also make the PCs wonder just how many bad guys there are, and might freak them out.</p><p> </p><p>Again, I wasn't able to do this when I ran it, due to my flying PCs, but I think it would've resolved the situation well.</p><p> </p><p>Incidentally, about half my group was roleplay-optimized, which led to a few problems. The worst was when the new PC, a priestess of an Aphrodite-like goddess, went alone back to the PCs' HQ. The bad guy sent a couple of barghests to the HQ with instructions to use <em>emotion </em>to cause a mob to attack the PCs (figuring that the PCs might kill the mob and thereby earn the enmity of the town); when this completely non-combat-optimized PC showed up alone, it took all my DM wiles not to have her killed within the first fifteen minutes of her being played. Even so, she got knocked down to 0 str and spent the next session in a coma, and the player went ahead and created another PC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1309605, member: 259"] Fair points, [b]D+1[/b]. My advice for folks worried about the encounter is to pace it cheatily; rather than figuring out that BBEG #1 shows up on round one, #2 shows up round two, #3-5 show up round 4, etc., just have additional bad guys start showing up whenever the PCs are starting to get a handle on the situation. This will give you, the DM, better control over the combat, minimizing chances that unlucky dice will kill everyone; it'll also make the PCs wonder just how many bad guys there are, and might freak them out. Again, I wasn't able to do this when I ran it, due to my flying PCs, but I think it would've resolved the situation well. Incidentally, about half my group was roleplay-optimized, which led to a few problems. The worst was when the new PC, a priestess of an Aphrodite-like goddess, went alone back to the PCs' HQ. The bad guy sent a couple of barghests to the HQ with instructions to use [i]emotion [/i]to cause a mob to attack the PCs (figuring that the PCs might kill the mob and thereby earn the enmity of the town); when this completely non-combat-optimized PC showed up alone, it took all my DM wiles not to have her killed within the first fifteen minutes of her being played. Even so, she got knocked down to 0 str and spent the next session in a coma, and the player went ahead and created another PC :). Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Speaker in dreams advice
Top