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"Speaker in Dreams" is one of the twinkiest adventures ever written
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<blockquote data-quote="Crispy Critter" data-source="post: 437037" data-attributes="member: 1474"><p>Spoilers:</p><p></p><p>I ran Speaker for my group and all I can judge really is if they had a good time... and they sure did. Their confusion over what was going on and then slowly piecing things together was great to see as a DM. </p><p></p><p>The assassination attempt after the banquet was one of the most intense battles the group had over the course of the campaign. </p><p></p><p>One character was a Paladin of Pelor, so once Martial law was in effect in Brindinford he was a marked man. His character took over ownership of the situation after seeing his beloved temple destroyed by Hell's minions.</p><p></p><p>The look on my players' faces once they realized it was an Illithid master-minding the whole thing was priceless.</p><p></p><p>I'm a big fan of ready-made scenarios. I think the key is to find ones that fit into your campaign. There are so many out there that I find myself not having a problem discovering something that will work for my players with a small bit-o-tweaking.</p></blockquote><p></p>
[QUOTE="Crispy Critter, post: 437037, member: 1474"] Spoilers: I ran Speaker for my group and all I can judge really is if they had a good time... and they sure did. Their confusion over what was going on and then slowly piecing things together was great to see as a DM. The assassination attempt after the banquet was one of the most intense battles the group had over the course of the campaign. One character was a Paladin of Pelor, so once Martial law was in effect in Brindinford he was a marked man. His character took over ownership of the situation after seeing his beloved temple destroyed by Hell's minions. The look on my players' faces once they realized it was an Illithid master-minding the whole thing was priceless. I'm a big fan of ready-made scenarios. I think the key is to find ones that fit into your campaign. There are so many out there that I find myself not having a problem discovering something that will work for my players with a small bit-o-tweaking. [/QUOTE]
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"Speaker in Dreams" is one of the twinkiest adventures ever written
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