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General Tabletop Discussion
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Speaking of firearms, does anyone use them in their game?
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<blockquote data-quote="UnDfind" data-source="post: 50467" data-attributes="member: 2744"><p><strong>Blackpowder Weapons</strong></p><p></p><p>I use guns in my world (I've even got a Gunslinger base class), but I made the blackpowder used for the propulsion not as powerful as gunpowder. That way guns can be a little more balanced (which actually makes it that much more fun). There's no auto or sem-auto, but I have revolvers as the standard handgun (1d6 damage). And there are rifles (1d10 damage), shotguns (1d4 damage, but an area spray effect, or 1d12 for slugs...but with only 1 or 2 shots depending on what type you buy it balances out). I won't get into the ranges, that's pretty much where the weapons differ based on model (Criticals do as well). But it has been a wonderful system so far, and I like the wild west effect thrown in with the medieval thing.</p><p></p><p>As far as enhancement bonuses go, I use the same system as bows (a flaming revolver bestows the flaming effect on the rounds it fires). I'm in the process of making a flachette weapon as well...that oughta be fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And for the availability of guns...they're not uncommon, but still expensive. Not many use them in my world (believe it or not) because after the initial "cool, It's a gun!" thing wore off, people began realizing that melee weapons were still melee weapons, and arrows were a whole lot cheaper than bullets. In my world the Dwarves are the only ones who know the making of black powder, and it is a well-protected secret known only to those who have to know it. That way we don't get some craft-crazy gnome who decides it's time to create full-auto weapons.</p></blockquote><p></p>
[QUOTE="UnDfind, post: 50467, member: 2744"] [b]Blackpowder Weapons[/b] I use guns in my world (I've even got a Gunslinger base class), but I made the blackpowder used for the propulsion not as powerful as gunpowder. That way guns can be a little more balanced (which actually makes it that much more fun). There's no auto or sem-auto, but I have revolvers as the standard handgun (1d6 damage). And there are rifles (1d10 damage), shotguns (1d4 damage, but an area spray effect, or 1d12 for slugs...but with only 1 or 2 shots depending on what type you buy it balances out). I won't get into the ranges, that's pretty much where the weapons differ based on model (Criticals do as well). But it has been a wonderful system so far, and I like the wild west effect thrown in with the medieval thing. As far as enhancement bonuses go, I use the same system as bows (a flaming revolver bestows the flaming effect on the rounds it fires). I'm in the process of making a flachette weapon as well...that oughta be fun ;) And for the availability of guns...they're not uncommon, but still expensive. Not many use them in my world (believe it or not) because after the initial "cool, It's a gun!" thing wore off, people began realizing that melee weapons were still melee weapons, and arrows were a whole lot cheaper than bullets. In my world the Dwarves are the only ones who know the making of black powder, and it is a well-protected secret known only to those who have to know it. That way we don't get some craft-crazy gnome who decides it's time to create full-auto weapons. [/QUOTE]
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