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Speaking of halflings...
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<blockquote data-quote="the Jester" data-source="post: 290138" data-attributes="member: 1210"><p>HALFLING SHERIFF</p><p> Halfling sheriffs are appointed by a community of halfling (usually hairfeet) to defend them against the raids of larger folk. The sheriff’s task is to defend his brethren against the abuse larger creatures are so fond of meting out to them, and to ensure that offenses are punished appropriately.</p><p> Hit Die: d10</p><p> Prerequisites: Base attack +5. Diplomacy (6 ranks), Ride (4 ranks). Leadership, Point Blank Shot, Track. Must be appointed by a halfling community.</p><p> Class Skills: Climb (str), Diplomacy (cha), Handle Animal (cha), Profession (wis), Ride (dex), Spot (wis), Wilderness Lore (wis). Skill points per level: 4 + int bonus.</p><p> Base Attack: Good (as fighter)</p><p> Good Saves: Fort.</p><p> Poor Saves: Ref and Will.</p><p> </p><p>Level Special Abilities</p><p>1 Sheriff’s Authority</p><p>2 Thrown Weapon Focus +1</p><p>3 Extended Precision</p><p>4 Dodge Big Folk +1</p><p>5 Aid Halfling</p><p>6 Vengeance +1d6</p><p>7 Dodge Big Folk +2</p><p>8 Thrown Weapon Focus +2</p><p>9 Safeguard</p><p>10 Vengeance +2d6</p><p></p><p>CLASS FEATURES</p><p> Weapon and Armor Proficiency: The sheriff is proficient in all simple weapons, all thrown weapons, and all armor and shields.</p><p> Sheriff’s Authority (Ex): While wearing or displaying his badge, a halfling sheriff gains a +2 racial bonus to bluff, diplomacy, gather information, intimidate, and sense motive checks made on other halflings.</p><p> Thrown Weapon Focus (Ex): The sheriff’s natural racial ability with thrown weapons increases with training. This gives the noted bonus on attacks with thrown weapons, and stacks with all other bonuses, including the weapon focus feat.</p><p> Extended Precision (Ex): The sheriff can gain precision-based bonuses such as sneak attack, point blank bonuses, specialization, etc. at a range of 40’ rather than 30’ when using thrown weapons.</p><p> Dodge Big Folk (Ex): The sheriff gains the noted dodge bonus to AC against all creatures of medium or larger size.</p><p> Aid Halfling (Ex): Whenever the sheriff uses the aid another action to assist another halfling, he grants a +4 bonus rather than a +2 bonus.</p><p> Vengeance (Ex): If the sheriff strikes a creature that he knows has killed a halfling, he deals extra damage as noted. If using a missile weapon this only applies within 30’ (40’ for a thrown weapon).</p><p> Safeguard (Ex): If the sheriff is threatening someone, whenever they attack a halfling he may take an immediate attack of opportunity on them. This does not grant extra attacks of opportunity in a round to the sheriff.</p></blockquote><p></p>
[QUOTE="the Jester, post: 290138, member: 1210"] HALFLING SHERIFF Halfling sheriffs are appointed by a community of halfling (usually hairfeet) to defend them against the raids of larger folk. The sheriff’s task is to defend his brethren against the abuse larger creatures are so fond of meting out to them, and to ensure that offenses are punished appropriately. Hit Die: d10 Prerequisites: Base attack +5. Diplomacy (6 ranks), Ride (4 ranks). Leadership, Point Blank Shot, Track. Must be appointed by a halfling community. Class Skills: Climb (str), Diplomacy (cha), Handle Animal (cha), Profession (wis), Ride (dex), Spot (wis), Wilderness Lore (wis). Skill points per level: 4 + int bonus. Base Attack: Good (as fighter) Good Saves: Fort. Poor Saves: Ref and Will. Level Special Abilities 1 Sheriff’s Authority 2 Thrown Weapon Focus +1 3 Extended Precision 4 Dodge Big Folk +1 5 Aid Halfling 6 Vengeance +1d6 7 Dodge Big Folk +2 8 Thrown Weapon Focus +2 9 Safeguard 10 Vengeance +2d6 CLASS FEATURES Weapon and Armor Proficiency: The sheriff is proficient in all simple weapons, all thrown weapons, and all armor and shields. Sheriff’s Authority (Ex): While wearing or displaying his badge, a halfling sheriff gains a +2 racial bonus to bluff, diplomacy, gather information, intimidate, and sense motive checks made on other halflings. Thrown Weapon Focus (Ex): The sheriff’s natural racial ability with thrown weapons increases with training. This gives the noted bonus on attacks with thrown weapons, and stacks with all other bonuses, including the weapon focus feat. Extended Precision (Ex): The sheriff can gain precision-based bonuses such as sneak attack, point blank bonuses, specialization, etc. at a range of 40’ rather than 30’ when using thrown weapons. Dodge Big Folk (Ex): The sheriff gains the noted dodge bonus to AC against all creatures of medium or larger size. Aid Halfling (Ex): Whenever the sheriff uses the aid another action to assist another halfling, he grants a +4 bonus rather than a +2 bonus. Vengeance (Ex): If the sheriff strikes a creature that he knows has killed a halfling, he deals extra damage as noted. If using a missile weapon this only applies within 30’ (40’ for a thrown weapon). Safeguard (Ex): If the sheriff is threatening someone, whenever they attack a halfling he may take an immediate attack of opportunity on them. This does not grant extra attacks of opportunity in a round to the sheriff. [/QUOTE]
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