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<blockquote data-quote="RangerWickett" data-source="post: 1814370" data-attributes="member: 63"><p>I intend to use this house rule in my games from now on, ever since last Friday a CR 11 elder elemental beat up my party of four 10th level PCs, killing two of them.</p><p></p><p><strong>On Death's Door</strong></p><p>Whenever a character is reduced below 0 Hit Points, he begins to take Wound Point damage (characters have WP equal to their Constitution). A character with WP damage suffers a -2 penalty to Strength and Dexterity-based rolls.</p><p></p><p>Magical healing restores 1 WP for each die of healing.</p><p></p><p>When a character is reduced below 0 Wound Points, he is unconscious, nearly dead. Keep track of his current WP total, for purposes of healing. However, damage alone will not kill a character. To kill a character, you must force a Fortitude save. A character below 0 WP cannot succeed Fortitude saves, so a coup de grace will always kill him, as will massive damage.</p><p></p><p>Toss a hero at death's door off a 140-ft. cliff, or into lava, and he'll die. Stab him in the throat as a coup de grace, and he'll die. But just leave him in a burning building, or drop him off a short cliff, and he'll just be horribly mangled when his friends rescue him.</p><p></p><p>Healing will not return consciousness to him, but it will make him less vulnerable. The Raise Dead spell is replaced with Revive, a 5th level cleric and wizard spell that pulls a character back from death's door. Also, if a character naturally heals to be above 0 Wound Points, he'll revive after a die. Note, though, that people left out in the wilderness to die will probably never recover, since the first creature that gnaws on him a bit will finish him off.</p><p></p><p>Resurrection still exists, but it's 7th level. Regenerate is lowered to 4th level, because people will be losing limbs and eyes and such a lot more than they'll be dying.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1814370, member: 63"] I intend to use this house rule in my games from now on, ever since last Friday a CR 11 elder elemental beat up my party of four 10th level PCs, killing two of them. [b]On Death's Door[/b] Whenever a character is reduced below 0 Hit Points, he begins to take Wound Point damage (characters have WP equal to their Constitution). A character with WP damage suffers a -2 penalty to Strength and Dexterity-based rolls. Magical healing restores 1 WP for each die of healing. When a character is reduced below 0 Wound Points, he is unconscious, nearly dead. Keep track of his current WP total, for purposes of healing. However, damage alone will not kill a character. To kill a character, you must force a Fortitude save. A character below 0 WP cannot succeed Fortitude saves, so a coup de grace will always kill him, as will massive damage. Toss a hero at death's door off a 140-ft. cliff, or into lava, and he'll die. Stab him in the throat as a coup de grace, and he'll die. But just leave him in a burning building, or drop him off a short cliff, and he'll just be horribly mangled when his friends rescue him. Healing will not return consciousness to him, but it will make him less vulnerable. The Raise Dead spell is replaced with Revive, a 5th level cleric and wizard spell that pulls a character back from death's door. Also, if a character naturally heals to be above 0 Wound Points, he'll revive after a die. Note, though, that people left out in the wilderness to die will probably never recover, since the first creature that gnaws on him a bit will finish him off. Resurrection still exists, but it's 7th level. Regenerate is lowered to 4th level, because people will be losing limbs and eyes and such a lot more than they'll be dying. [/QUOTE]
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