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Speaking of High Power / High Level...
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<blockquote data-quote="Pinotage" data-source="post: 1815354" data-attributes="member: 15194"><p>You mean you didn't start that at 1st level? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, when an orc can critical hit your fighter in a single strike and kill him, a wizard with fireball and kill half the party, and even a kobold can kill something at 1st level, you've got to realise it's in the nature of the game. Instakill happens, easy fights happen - it's the randomness that makes this game what it is. My experience is that high levels is all about preparation and tactics. You don't have those, you'll die a lot more than if you don't. Of course, you'll still die - the Dice Gods demand it from time to time, but I don't think it's a problem with high level play per se. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Granted, it does take a good DM to design a challenging encounter for high level play, but one dice roll can still mean the difference between and easy fight and an insta-kill. Sleep at 1st level? Greater Command at higher levels. Nature of the game, I'd say.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 1815354, member: 15194"] You mean you didn't start that at 1st level? :) Seriously, when an orc can critical hit your fighter in a single strike and kill him, a wizard with fireball and kill half the party, and even a kobold can kill something at 1st level, you've got to realise it's in the nature of the game. Instakill happens, easy fights happen - it's the randomness that makes this game what it is. My experience is that high levels is all about preparation and tactics. You don't have those, you'll die a lot more than if you don't. Of course, you'll still die - the Dice Gods demand it from time to time, but I don't think it's a problem with high level play per se. :) Granted, it does take a good DM to design a challenging encounter for high level play, but one dice roll can still mean the difference between and easy fight and an insta-kill. Sleep at 1st level? Greater Command at higher levels. Nature of the game, I'd say. Pinotage [/QUOTE]
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